When you rez this asset and when your turn begins, place 1 power counter on this asset.
The Runner gets -1 maximum hand size for each hosted power counter.
When your turn begins, you may trash this asset to do 2 net damage.
When you rez this ice during a run against this server, you may trash 1 card from HQ. If you do, choose 1 installed Runner card. That cardʼs abilities cannot break subroutines for the remainder of that run.
[subroutine] End the run.
[subroutine] The Runner loses 2[credit].
[subroutine] Gain 2[credit].
[subroutine] Do 2 net damage.
[subroutine] You may draw 1 or 2 cards.
Trash up to 5 cards from HQ. Shuffle that many cards from Archives into R&D. Draw that many cards.
Remove this operation from the game.
Whenever the Runner approaches this server, you may turn 1 facedown piece of ice in Archives faceup. If you do, resolve 1 subroutine on that ice.
Limit 1 region per server.
This agenda gets -1 advancement requirement for each tag the Runner has.
When you score this agenda, you may draw 1 card.
When your turn begins, you may trash this asset. If you do, search R&D for an operation and reveal it. (Shuffle R&D after searching it.) Add that operation to HQ.
Whenever an agenda is scored or stolen, you may reveal the grip. Trash 1 card revealed this way.
When you rez this ice during a run against this server, you may have the Runner gain 2[credit]. If you do, choose 1 installed resource. That resource loses all abilities until your next turn ends.
[subroutine] End the run.
When you rez this ice during a run against this server, you may have the Runner gain 2[credit]. If you do, during each encounter with this ice for the remainder of that run, the Runner cannot break more than 1 of its printed subroutines.
[subroutine] Give the Runner 1 tag.
[subroutine] Do 2 net damage.
[subroutine] You may draw 2 cards.
Gain 5[credit]. You may have each player gain 2[credit].
Play only if the Runner has at least 2 tags.
Place a total of 4 advancement counters on installed cards you can advance.
For each bad publicity you have up to 4, this agenda gets -1 advancement requirement.
When you score this agenda, you may trash 1 of your rezzed cards. If you do, trash 1 installed Runner card with a printed install cost equal to or less than the printed rez cost of the Corp card you trashed.
The first time each turn the Runner trashes any of your installed cards (including this asset), do 2 meat damage.
When you rez this asset, load 6 bad publicity counters onto it. When it is empty, you win the game.
When your turn begins, take 1 bad publicity from this asset.
When the Runner encounters this ice, you may trash 1 of your other installed cards. If you do, the Runner cannot break this iceʼs printed subroutines for the remainder of this encounter.
[subroutine] Gain 1[credit]. The Runner loses 1[credit].
[subroutine] The Runner trashes 1 of their installed cards.
As an additional cost to play this operation, remove 1 tag.
Do 4 meat damage.