Identité: G-Mod - Stealth • Link: 0 • Deck: 40 • Influence: 15

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Use this credit to pay for using icebreakers.

"Nothing up my sleeve..."
Façonneur • Matt Zeilinger • Intervention 66
Links: Decklists | ANCUR
Ele Smoke Scovak
Rulings

No rulings yet for this card.

Reviews

That suspenders game is on point, yo. Get it, guuuurl.

We've had stealth around for awhile, so there's not a lot here to explain mechanically. The most notable things about Smoke for me are:

  1. You get a stealth credit from turn 1. You no longer have to spend your first SMC on a Cloak or draw into a Ghost Runner. This dramatically shores up stealth's early-game weakness.
  2. Net Mercur is an auto-include, particularly because of the draw ability.
  3. Smoke is the replacement for CT when she cycles out.
  4. Smoke might be the strongest runner to date: her ability rivals Kate's econ advantage, and she has a smaller deck size with the same influence.
  5. OMG HFS WE FINALLY GOT SMOKE
(Intervention era)
This implies that I'm not going to win Worlds next year and demand a CT reprint as my 'design a card' —

I am surprised Smoke didn't get any more reviews unless its universally obvious how good she is. In case you missed it let me break it down for you and compare her to one of the most popular Shaper ID. Kate has 45 / 15 ; 1 Link and best case you save 1 credit a turn. However that is best case, as a Shaper you will install, a lot but eventually your rig is ready . Also some cards just don't cost anything to install. On the plus her ability can trigger on the corp turn, I am sure you can figure ways out to make that happen.

And now Smoke, smaller deck but same influence, no link and one recurring credit for Icebreakers. Mind you we are playing netRUNNER not netbuilder so this credit should come into play almost every turn. We could leave it at this and conclude that Kate has a bigger min deck size for an additional link and both have comparable capability to save you some hard credits, if it wasn't for that little word on the ID card " Stealth".

This makes Smoke way better than Kate in my opinion, a stealth breaker is considerably more efficient than a normal breaker. Dagger pumps for 5, Switchblade for 7 or breaks all subs on a 0 strength sentry. Refactor pumps for 3 etc, you see the pattern that 1 stealth credit is worth more than a normal credit. And last consideration, things you want to do to win a game: Running wins games, building a rig does not (directly (Monolith and 3 installed programs however earn you the right to spread your arms as wide as you can and say with a cheesy smile: "That's right, its THAT big"))

(Quorum era)
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