Overmind Kate v2.1

djackman 982

dropped one grappling hook for one parasite.

redid central pressure suite to be 2x legwork, 2x makers, 2x RDI.

Credit for initial idea goes to: http://netrunnerdb.com/en/decklist/5461/kate-overmind

11 comments
14 May 2014 x3r0h0ur

I'm a big fan of the changes looks awesome! I'm curious to hear your thoughts on crescentus as a 1 of. With recursion and tutoring, you can add a little denial to your deck, and close up the tollbooths and big ice of Red Coats for nearly free. I wonder if maybe slotting 1 of those and removing a knight would be worthwhile?

On that note, how do you utilize the knights? Are they strictly for unknown/unrezzed ice? Or do you want to use them to primarily be barrier breakers?

14 May 2014 djackman

Knights are good at the main thing that overmind is bad at - high strength ice.

Knights are incredible at early game pressure. Unless you get a really good opening hand, overmind is really hard to use on turn 1, since you generally would prefer to get opus out. Slapping down an opus and tutoring a knight means that Its pretty much impossible for the corp to slip an agenda by you, as many will attempt versus shaper on turn 1-2.

I dont think crescentus would be bad in this list, but I dont think it would be better than anything currently in the list - Knight is simply amazing when backed by opus, and gives you time to build your late game rig, or sneak in makers/legwork hits. Its almost better than it is in Gabe, simply because you can run 3 clone chip - grappling hook is great for high sub ice, which overmind (and, to some degree knight) can struggle with - parasite deals with a lot of very good, very popular ice, like quandry and komainu - Femme enables Femme > Test run - legwork is great fast advance and CI hate.

14 May 2014 djackman

I think the main thing people need to realize about overmind: sure, its a way to make mem chips better, but if you also cant utilize lots of memory, its not worth it. Don't spend your time maximizing overmind counters, and use the 8-10 memory this deck can get. Having opus, an overmind, a couple knights, a breaker or two, and a parasite/hook/SMC out means you've got a tool for every job.

14 May 2014 Pinkwarrior

I feel the E3 feedback implants could have a lot of utility here though squeezing it in might be hard. It'll have use with Overmind, Grappling Hook and knight not to mention any HB ice that turns up.

14 May 2014 djackman

I cut E3 for knight and haven't looked back. Quite honestly, counters are not an issue. Knight does you more to save counters than E3 ever will, and has the advantage of being more click efficient, and being a threat in itself. E3 doesnt get you through an ice wall. Knight does.

14 May 2014 Pinkwarrior

I was looking at it been an advantage to the deck as a whole but as a trade out e3 for knight that makes a whole lot of sense with other significant benefits like been able to look for knights 2. Interesting thanks for the feedback their.

14 May 2014 dupl3x

I love the ideas and changes... only wish I'd been given credit. :(

15 May 2014 djackman

Apologies - no offense intended. I got the idea from @dupl3x. I thought he had some cool synergies, but I wanted a deck that runs opus instead of resource econ because 1. Opus is awesome, and 2. It saved like 12 card slots in the list that were previously dedicated to econ.

His list is here: netrunnerdb.com

15 May 2014 x3r0h0ur

I find myself playing more passively when I don't have a sentry breaker out to protect opus, which obviously hurts the econ war. How do the players of this deck handle this? Do you wait until you have overmind installed to run, or just go fast and loose? Would sharpshooter be a decent slot to help keep up the aggression?

15 May 2014 djackman

Hook, femme or overmind, SMC, or clone chip (sorta) will deal with destroyers. You can run pretty safely. I tend not to worry about it too much - I'd say rototurret is the biggest threat, And say you hit it with opus out. They lost 4 credits, you lost 4 credits, you can just burn a clone chip or test run to get it back, and now you know where one of their rototurrets are. :)

Any other destroyer is actually less of a threat. Them blowing an archer and losing points, or them rezzing an ichi and you clicking through, or them rezzing grim, you get a bad pub and still get to access - who cares? In a deck with this much recursion, its probably close to an even trade, and you gained information.

15 May 2014 djackman

Also, parasite deals with rototurret as well.