I read it in a book

Walker Net Ranger 139

Untested, 2nd effort at a Kit build.

I broke away from conventional deckbuilding wisdom, you will notice there are no breakers in here that are not Decoders. This to me is the main appeal of Kit, being able to do interesting strategies with an interesting ID ability. In this deck, I aim to keep the corp on the back foot with early aggression on centrals while requiring the corp to take time to establish a secure remote.

Whenever the corp starts to feel confident about their centrals, you can bring in some surprise ICE destruction and make the corp choose between bleeding accesses or trying to score in a remote. Alternately, you can put the pressure on a remote server if the match-up tells you that this is a better plan of action.

I have never played a deck with Professional Contacts and I wanted to try that here as well. I think Bookmark should be a good fit with this econ/draw engine, letting me over-draw without fear of discarding down to handsize. You can store some of the more situational cards on Bookmark (i.e. Kraken) for use when you need it, or you can deposit your redundant draws here for flatline protection.

If the corp plays a lot of ICE and you have trouble melting it away, there is also the Paintbrush to enable a quality run once per turn with ICE being as many as 4 layers deep.

Net Celebrity is here as acknowledgement that Cerebral Static exists and is even recursionable with a Same Old Thing.

Thoughts and input are welcome!

8 comments
22 Jan 2016 Bakashinobi

First: Ice needs to be rezzed for paintbrush to work, so if they build a 2 deep server, you'll need to facecheck the second Ice to start being able to paintbrush it (and everyone makes 2-Ice deep servers). Once the corp gets a sniff you don't have multi-breaker support, they can leave unrezzed ICE to stop you and you won't be able to keep up if you need to devote turns to destroying ICE to get into servers. I've tried it; it's very slow.

If you want to try the defractor-only breaking, try using Surfer with paintbrush. It let's you 'ride in' outer ICE (provided they are barriers) so you can paintbrush them to barrier and code gate if need be. It still suffers from needing ICE to be rezzed, so that's why it's not widespread. There's a Surfer Kit Deck on netrunner DB that's on of the top Kit decks, so I'd go to that for more details.

Try not to view Kit as a 1 breaker ID, but as a good early aggression ID. Kit can start running with just 1 breaker and Refractor+lockpick is a good, cheap one at that. Use the early game to pressure the corp to spend more money rezzing ICE and more clicks installing ICE than they otherwise would. I like to start using refractor early game then switch to Study Guide mid-late game because I can use the lockpicks to power up study guide on turns I didn't run so it's not a dead install but I'm not limited by stealth credits. Study guide also works nicely with stimshop as you can use the stimhack credits to power up study guide if you don't need to install anything from your personal workshop.

All in all, you're too focused on turning everything into a code gate with this deck and you'll be too slow to threaten the corp when they try to score.

Also, always pack a plascrete or two because corps love to kill runners.

22 Jan 2016 Sanjay

A very aggressive, ice destruction oriented Kit is a really cool idea. Hope my thoughts help:

Things I especially like:

Kraken: This is a really cool include for Kit. It makes so much sense because Kit cares more about the number of ice she needs to face than the exact ice it is. The corp can make any choice they want... the number of ice is still going down. I haven't seen a Kit-Kraken list before, but I love it.

Spooned: I have seen a Kit-Spooned list before, but I still love it.

Legwork: This deck looks like it is going to put a lot of pressure on the corp to send a lot of ice towards R&D and any scoring servers. Definitely seems worth the influence to pop on over and take a few points.

Cards I don't like so much:

Career Fair: I worry about these rotting in your hand, given you only have 6 resources you can play with them (and you likely aren't going to play two Professional Contacts). It's a lovely card, of course, but I wonder if given the low resources and the fact that it would be nice to free up some influence, you might not be better off without them.

Test Run: Without any Test Run combos, this seems underwhelming compared to Self-Modifying Code. Alternatively, you could make room for Scavenge and Torch?? Scavenge might be fun with Cyber Cypher.

The third copy of Professional Contacts: It's going to be disappointing to draw two of these.

The third copy of Bookmark: Same reason

Cards you might want to think about:

Levy AR Lab Access: Especially with Spooned and Legwork being so good for you, being able to reset your stuff might be nice.

Yog.0: I know it is effectively two influence with MWL, but it seems really sweet.

R&D Interface: Seems like you are going to be pounding on R&D pretty consistently. These might be better instead of, or in addition to, The Maker's Eye.

I haven't tested the deck either, all this could be way wrong.

Good luck!

22 Jan 2016 Pinkwarrior

@Bakashinobi For the most part I agree with you however I wanna point out they don't need Plascrete Carapace in here theirs 3x Bookmark which will fill the same point as well as been flexible to be used with cards like Game Day

@Walker Net Ranger personnaly id get Game Day for the above reason also id want either an AI breaker or 2 - 3 if it's Atman or have a proper rig in the back as the decks 2 focused on codegates. You'll find an experienced player will keep all their codegates on the outside and sting Kit with the Inner ICE otherwise.

22 Jan 2016 Walker Net Ranger

Thanks for the in-depth consideration, @Bakashinobi and @Sanjay!

To answer a few points, I was considering the scenario where a corp leaves two ICE unrezzed. If this is on a Central, I think the "worst" case is if the inner ICE is something thorny like an Assassin or some such. With the breakers being as redundant as they are (plus two test run), I don't think that taking a hit from that kind of face-check would disrupt my tempo too terribly. And I would still be able to access in this scenario. If the 2nd unrezzed ICE is a barrier, I'm not too worried either, I can start brushing or spooning it out of the way.

On a remote, leaving two unrezzed ICE could give them a scoring window, this is true. It might be worth considering some Tinkering in here with/instead of Paintbrush. One option with the deck as-is, is to use Kraken on the Remote ICE that the Corp is trying to prepare for a scoring server, to keep whittling it down and forcing more ICE to be devoted to it. This in theory would leave the Centrals more lightly-defended.

I like the idea of Surfer, this could be a good include and I certainly have the MU to play it. Deciding which influence to cut would be the only issue here. Same with Stimhack, although the interaction with Personal Workshop is very nice. Maybe the Career Fairs can be dropped, food for thought.

I really detest playing cards like Plascrete and that's one of the underlying ideas with this experiment, to see if Bookmark can be a good enough substitute to prevent the flatline. If it is not, I'll have to go back to the drawing board, possibly concede a slot or two to the Plascrete.

In regards to Test Run, I was also debating between this and SMC. The crucial difference between the two, is that Test Run can ALSO serve as recursion, which is mostly important for the single Paintbrush. In addition, when it returns to top of stack, I will presumably recoup a dollar from drawing it with ProCo. Still not sure it's better than SMC though.

Speaking of ProCo, I have not used the card before but i hear it's best to use 3 "to increase your chances of seeing one early". This might be able to be dropped in favor of something like Symmetrical Visage, Armitage, Kati, etc. Especially if the Career Fairs are also going.

Bookmark might be ok with 2x, I went with 3x for now to see how it works as pseudo-plascrete in testing. Also, being the only 0-cost target for Power Shutdown, I might want to install a 2nd empty one if i suspect the corp is playing that card.

Levy AR i tend to avoid including until I test a deck and find myself having nothing to draw by the end of the game, this might be worth considering as well.

R&D interface vs The Maker's eye (having both is just a matter of deckspace) is an interesting question. I like TME more in aggressive decks for the lower up-front cost and surprise factor when you land one early. Plus it works well with Same Old Thing. However if I play against something like a Gov Takeover deck, getting more accesses over the course of the game with RDI could be a better choice here. This one will have to be kept in mind for testing as well I suspect.

Thanks again for the feedback!

22 Jan 2016 internet_potato

I have also been experimenting with ice destruction/disruption in kit, with some minor success. Escher is a great way to reset the board. That, in conjunction with Spooned both helps you get into servers and force the corp to pour money into rezzing ice. Give it a shot!

I like the idea of a non-plascrete meat damage savior (like Bookmark). I tried it for a while but it felt kind of slow, Public Sympathy might be easier to work with in some cases (since it also lets you hold a number of events in hand for when the time is right).

22 Jan 2016 NetrunningAmok

I was running a very similar Kit build about a year ago to some degree of success. As others have pointed out, Paintbrush only works on rezzed ice so you are going to need to do some dangerous face checking. In my old build, I ran a couple copies of Tinkering to address this as it works on unrezzed ice as well. Although as pointed out, ever since Data and Destiny, Surfer with Multithreaders is widely considered to be a better alternative.

Good Luck. Always love to see a good Kit build. :)

23 Jan 2016 enk

3x Refractor and 3x CyCy seems a bit excessive, and as others have pointed out, Paintbrush doesn't really cut it. You should at least run one sentry breaker to avoid faceplanting into something game-losing nasty. Another problem with Paintbrush is that it's click intensive which leaves very little time to get money.

I would put in some more money. The Career Fairs could just as well be Day Jobs. Consider dropping one Bookmark.

Liking the Kraken here, I'm gonna try that in my somewhat similar Kit deck. That one runs 2x Cerberus "Lady" H1, 1x Atman and 1x Chameleon to avoid relying on clunky Paintbrush plays (it plays 3x Tinkering instead). Basically I'm just trying to find a Kit build that can play fast. The other variant runs Test Run, Scavenge, Torch. Might also try the Refractor into Study Guide build in the future.

23 Jan 2016 Walker Net Ranger

Considering some of the above, I was considering the following:

-2 Astrolabe, -3 Daily Casts, -2 Career Fair, -3 Professional Contacts (does anyone run this WITHOUT Career Fair? Tempo hit seems so harsh to stomach...)

Adding in the following changes: +2 Box-E, +3 Data Folding, +2 Game Day, +3 Armitage Codebusting. If I go this route and stubbornly refuse to add Killers/Fracters, this seems like a definitely stronger econ engine with more burst draw. It could be an easy fit for maybe a single Dagger here and reconsider the Data Folding though.

Re: redundant decoders, I feel like this is a great solution to the problem of fast and early aggression. Being nearly guaranteed to draw a cheap Decoder in the opening hand is quite good, so I'm reluctant to drop the number of decoders without testing. But I will certainly keep this in mind.

Thank you @internet_potato, @Gilgamesh_KoH, @enk and all the others above for the thoughtful input!