Blue Sun, Black Hole

Shockeh 751

Disclaimer: Generated this deck because our local group decided to randomly generate one card per player they had to make a deck around. I rolled Space Camp, so here I go...

Initial Concept for maximising the use of Space Camp in Blue Sun as a variant on Shock!. Support from the Constellation ICE because it plays so nicely with Blue Sun, if I get to call any of it back to hand it's just easy money.

Wormhole and Susanoo-No-Mikoto are used to push Runners into Archives, which is where every Space Camp will be dumped as quickly as possible. Architect is purely a personal choice; I think it's a much stronger ICE than it's given credit for.

Usual obsession by me with using 3x wherever possible because of history with other card games (V:TES, mainly) being around making the smallest deck with the most repetition possible to ensure a reliable mechanism.

Purely a trial at this stage, as yet unplayed, and happy to receive feedback.

6 comments
13 Feb 2015 Phoenix

I think you are severely lacking in economy. At the moment Hedge Fund is your only reliable, non conditional econ. 6 of your decent Oversight AI targets (Orion, Susanoo-No-Mikoto) are killed by Faerie for 6 and 5 respectively. I also think 21 ice is potentially 1 maybe 2 too many. Further, Asteroid Belt, Wormhole and Orion do not have synergy with Blue Sun: Powering the Future once they have obtained advancements.

Have you tried this in Weyland Consortium: Building a Better World? Potentially then you could drop the 3 Oversight AI and 3 Commercialization for 3 Beanstalk Royalties and 3 Restructure which would help I think. Also, potentially, -1 Enigma, -1 Ice Wall for +2 Fire Wall.

Also, no Jackson Howard?

P.S. I like the fun idea your group had though! and you deck has some good ideas. I am just giving you my opinions. Also, if you want a fun deck with Space Camp have you tried Industrial Genomics: Growing Solutions?

13 Feb 2015 Shockeh

To be fair, the primary source of economy should be using the Blue Sun effect, using Oversight AI.

One thing I'm not clear about is whether the Blue Sun special gives credits equal to the card rez cost, or whether it accounts for Constellation tokens. For example, if I bounce back to hand a 3-Advanced Asteroid Belt, do you receive 9 credits, or 0?

13 Feb 2015 Shockeh

(He says, then Googling and discovering that you get 0. Curses.)

I suppose you can use Constellation Protocol to fund it, but still...

13 Feb 2015 Phoenix

That's what I am saying about the jack of synergy. The rez cost of the ice is lowered by 3 for each advancement on the card. Hence a 3 advanced Asteroid Belt would net you 0 credit if you return it to hand. To be honest it would be -3 credits because of the advancements.

13 Feb 2015 Otacon

Assuming you could figure out how to protect 4 assets, you could theoretically set up a really goofy economic engine with space ICE in Blue Sun. Bootcamp and three Constellation Protocols rezed, and start with a three advanced Space ice rezed as well. At the start of your turn:

  • use all three constellation protocols to move the advancements to a different unrezzed space ice
  • Use Bootcamp to rez the new space ICE for free
  • Use Blue Sun's ability to scoop up the space ICE that started the turn rezzed for 9 credits
  • Rinse and repeat for profit
  • cry when the runner installs Imp and blows the combo pieces up
13 Feb 2015 Shockeh

The main use of Constellation Protocol is to move Advancement tokens away from Constellation ICE before the Blue Sun eats it.

You just don't care if the Runner kills them, because he's wasting Clicks as they have no click requirement to use; Don't bother defending them.