I'm from the future. I've traveled back in time to warn you - Beware this card! Beware Mars!
AgInfusion.
You don't yet know it, but you will. It's everywhere. It's the Jinteki identity from Red Sands. It lets you move the runner to be running on new servers, mid-run. It seemed harmless at first. Janky even! Throwing away ice to shift run targets? Pure silliness!
But then corps began to realize. Traps. 3-advanced Project Junebugs can easily end a game. And there are worse things than Junebug. All you need is a way to keep the runner form jacking out. Whirlpool was the obvious go-to, followed by Port Anson Grid. And then people remembered that this poor, mocked, forgotten card existed.
And now, in my time, Mushin No Shin'd traps are eveywhere. And once the corp scores one of these, it is no longer safe to make a run against servers with unrezzed ice. Not without the protection of Employee Strike.
Beware! Sleeve up your Exploratory Romps! Dark days are coming!