The first and obvious benefit of this card is in making Yog.0 strong enough to break Lotus Field, but that's not all there is to Net-Ready Eyes.
In general, Anarchs do benefit a great deal from splashing this card, since it makes both Mimic, Yog.0, Knight and Morning Star much better.
The +1 to the strength is also quite useful for cards like Femme Fatale, Sage or Creeper, which pay 2 to raise their strength, or with all Icebreakers in general if you wanna save some money. Taking 2 meat damage for that might be quite annoying, though, but you can always Chrome Parlor to prevent that and freely install other cybernetics as well, without damaging yourself.
Introduced in the SanSan Cycle, however, there's an interesting trio of new Icebreakers that could benefit a lot from this card. I'm talking about criminal programs revealed thanks to the System Crash draft set:
Given how their strength depends on the presence of other installed Icebreakers, you would need a lot of them to break stuff like Wormhole or Asteroid Belt. With this card they can always have at least strength 2, which allows to break quite a number of ice.
Last but not least, this card might make the Atman based rigs more popular once more, and less dependent on the number of virus counters on your Datasuckers.
All in all, Net-Ready Eyes is a simple way to save a lot of money, especially if you're an aggressive runner. Since you chose which Icebreaker will get the bonus strength when initiating the run, you can assign it to different targets each time, adjusting it to your needs. Even if it might make you discard two cards, I'd say it's a pretty good card to have... it will probably see plenty of use.