Long time since a review of this card and this is time to have one back. This card is powerful because it draws a lot of cards and make money. 3 creds, 4 cards.
The drawback is that you're not going to do anything with those cards until your next turn and maybe it's an agenda among them!
Also that the runner is going to trash it if they sees it because, well, 1 to trash is usually auto-trash.
Usually is for combo decks or for fast decks. And sometimes glacier decks with Jinja City Grid
In todays meta you can see it in Sportsmetal: Go Big or Go Home or Asa Group: Security Through Vigilance. In kind of decks that want their pieces fast so they can pull that Game Changer or maybe it's because they have a Jinja City Grid so they can make a pretty deep server in no time.
So it's in two kind of decks. The ones that they don't mind to overdraw (because gotta go fast usually) or because they have options to prevent that of being a problem.
Cybernetics Court is a card that exist for that porpuse and make any HB feel kind of Cerebral Imaging: Infinite Frontiers
Also I've seen it with Lakshmi Smartfabrics to protect the agenda flood in the hand.
And last but not least the agenda suit that you take can help you. Maybe because it's Hyperloop Extension that gives you money even if stolen or it's Project Vacheron, that is going to be 4 turns of 0 agenda points.
So that's why in this Uprising meta you can see this in several HB decks. Maybe can be also into a Weyland deck that wants to be fast but they lack the other pieces to make it work nicely. But, hey it can give you 1 more cred if you're Weyland Consortium: Building a Better World