It's not a very fun ID to play or play against or watch. We already have a generic Jinteki ID (Palana) that reliably generates $1 per turn. Maybe there'll be some clever play for Restoring Humanity in the 40-44 card range but whatever high-tempo options Jinteki has are probably better in a Palana which doesn't need to spend time/resources worrying about whether there's a facedown card in Archives.
Many newer IDs allow for strategies that wouldn't be doable in most IDs. Azmari gets paid to know what the runner wants to be playing and the runner can disrupt this by playing things out of order. Acme mixes ice into asset-based play and it's much more fun to play/watch/fight than most horizontal IDs. Built to Last gets paid to charge forward, often into thin-margin high-danger situations. Restoring Humanity usually gets paid to take things slowly, and incentivizes the runner to check archives more than normal. Whatever Jinteki is lacking, it's probably not archives management and it's definitely not slowplay.
Theorycrafting: I think Jinteki’s card pool could support an interesting discard-oriented ID but it should be different than the passive $1/turn Palana already offers, and hopefully more proactive than RH -- maybe a conditional ability like "once per turn, after installing a card you may discard a card to do X" or a mandatory discard each turn for some benefit. Instead of incentivizing players to move slowly, using a high-tempo condition like installing a card or advancing a card would probably encourage more interesting play.
Close, but overdrawing is harder than having something to install
— Jtfq99999