Jinteki: Restoring Humanity

Jinteki: Restoring Humanity

Identity: Megacorp
Deck size: 40 • Influence: 15

When your discard phase ends, if there is a facedown card in Archives, gain 1credit.

An End to Suffering.
Illustrated by Emilio Rodriguez
Decklists with this card

System Gateway (sg)

#43 • English
Startup Card Pool
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Reviews

You know how Haas-Bioroid: Engineering the Future was so powerful because it gave you a reliable credit every turn. This is roughly the same thing. It says "at the end of your discard phase gain 1 if you have a facedown card in archives" at the end of your DISCARD PHASE, so you could just draw over your hand size, dump a card, and make a profit. This also works a bit like Industrial Genomics: Growing Solutions: you put a trap face down in archives, say Shi.Kyū Breached Dome or Shock! (make sure the trap works in archives, so no Snare!) then leave the runner at a crossroads: either give me money every turn or run archives and suffer the traps. Although, I haven't played this deck enough or seen this get played enough. So mabye i'm stupid and also wrong =)

(Salvaged Memories era)

Close, but overdrawing is harder than having something to install

When this is legal to play I think the only legal traps to fire from archives will be Shi.Kyu, Cyberdex Virus Suite and Space Camp. Not exactly a terrifying selection.

My mistake, Shi.Kyu's in Honor and Profit, so that's rotating too. We'll have to see what's in System Gateway. It seems unlikely that there won't be a trap to continue Jinteki's proud tradition of rigging archives.

part of the reason ETF was busted was because you could also fire it on runner turns, which doesn't work here.

In the 40 cards deck size, for the Jinteki faction, there was Harmony Medtech: Biomedical Pioneer, which rotated. Now we have Jinteki: Restoring Humanity. Is it good? Yes.

The ID combine well with Hansei Review, Genotyping and Space Camp. Hansei Review let you trash a card from hand, thus putting a facedown card without overdrawing. Genotyping will put two facedown card in archive and let you get back 4 cards, just leave one of the two in archive to activate the ID. Space Camp will penalize the runner from trying to deactivate you ID.

Of note, if you are running Cyberdex Sandbox and Cyberdex Virus Suite, you further penalize the runner from running archive.

The ID is pretty easy to activate, making it likely that you get about 1 a turn for about half the game, maybe more.

The only downside is that you'll need to put at least one ice on archive usually. thinning up a bit your ices.

Finally, the 40 cards deck size allow you have a better consistency. I dare you to actually go for 40 cards, and not 44 cards.

Beautiful art, beautiful quote, beautiful ID.

(System Update 2021 era)
1456