It's not a very fun ID, either to watch or to play or to play against. We already have a generic Jinteki ID (Palana) that reliably generates $1 per turn, itself not terribly fun. Maybe there'll be some clever play for Restoring Humanity in the 40-44 card range but whatever high-tempo decks are available in Jinteki, are probably better in a Palana which doesn't need to spend time/resources worrying about whether there's a facedown card in Archives or not.
Restoring Humanity's main card interactions currently are with very bland cards, particularly Hansei Review. Contrast to a deck like Acme or Reality Plus which significantly changes the economics on some cards and allows for strategies that wouldn't be doable in most other IDs. We've seen some half-hearted attempts at +$1 conditions in Jinteki with Hyoubu Institute (+$1 per turn if cards are revealed) and Nisei Division (+$1 each time a psi game resolves). Neither the conditions nor the resulting $1 are particularly interesting, and neither identity received the card support to make these playable. Other factions get way cooler and more mentally engaging versions of this. Azmari, for example, there's a cool mental check on whether the Azmari player has a good read on what the runner wants to be playing, and the runner might have to play things a bit out of order. Built to Last, not as mentally involved, but they get paid to charge forward, whereas Restoring Humanity usually gets paid to move more slowly.
If your idea of a faction-defining card is Hansei Review, you're gonna love Restoring Humanity. For everybody else, please wait for Restoring Fun.
Close, but overdrawing is harder than having something to install
— Jtfq99999