Alya, Peace of the Diva

Catsodomy 67

Your two most important cards are Dhegdheer and Magnum Opus . Self-modifying Code/Test Run for one or both as fast a possible. This deck will not work without sufficient resources. If desired, you can insert 3x Peace in Our Time, there is spare influence but that will bring the total card count to 50.

Try to put Brahman on the second Dhegdheer if possible. Its a heavy deck.

Lastly, try to leave one Dhegdheer open for Chameleon. Once your opponent realizes you run an AI suite, you may have issues with AI Blockers. Being able to kick out the Chameleon for only a single each time, and having it occupy 0

The Diva swap ability will be good early on runs, but eventually all three should be on the table with at least 1 Panchatantra for support.

Hunting Grounds seems like a necessary inclusion these days. And since you have Magnum Opus, you can not use Film Critic. The extra hand size from LLDS Memory Diamond should hopefully compensate for that.

Also possible inclusion after testing will be Deuces Wild

3 comments
5 Apr 2018 BizTheDad

I love the Deva breakers. I included Vamadeva in my Geist deck for a long time.

I'd try to find room for Xanadu as it makes Aghora stupidly good.

7 Apr 2018 severininfurs

I love Ayla, and this is certainly an interesting build. It looks like it could efficiently get through a lot of different ice once you are set up. And even before you can set up, your breakers are so versatile that you can run off 1-2 breakers for a while I would imagine.

That being said, I think if you have her, Kabonesa would be slightly better due to how many programs you are running. Also, I would drop either the Cyberdelia or the LLDS Memory Diamond, as I doubt you will need both of those. Since you have 3x Dhegdheer, you can always put your heftier MU programs like MOPUS or Brahman on those, so you don't really need the 10 MU your full rig would take up (all of your breakers + MOPUS + 3x Panchatantra).

7 Apr 2018 Catsodomy

@severininfurs this actually started as a Karbonara deck, but then after evaluating it, I doubt Id use Karbonaras ability more than 3 times. Where as with Ayla, it would be 4. It would be very easy to swap Test Run for Scavenge though. Doubling up on hardware isnt exactly for getting them all out, but getting out enough in a reasonable time. I only expect to have 3 out at any time, but in a combination. 4 at the most, with 2 of each. And actually its 11 total, as you forget Chameleon. Ideal set up takes 6. Thats two Dhegdheer with Magnum Opus and Brahman, 3 breakers, 2 Panchatantra, and space for 1 Chameleon. Bonus, Cyberdelia pays for itself after 3 turns of runs, so that just encourages you to run for single access.

There is some testing that needs to be done regarding multi-access, but this is base one build. Like @BizTheDadsuggested, also looking at Xanadu.