Egyptian Valencia - 1st Place Gilbert AZ Store Championships

VixinXiviir 128

Why is it called Egyptian Valencia?

BECAUSE IT'S ALL ABOUT DENIAL. ba dum tss

Seriously, though, that's what it's all going to be about. This is the purpose of your deck, the purpose of Valencia herself. It is to tell the Corp "No, you can't do that," and "No, you can't have that."

THE COUP DE GRACE: APOCALYPSE

This is your trump card. This is the card you're going to use to do the most damage and get a leg up on the corp. Don't be afraid to throw down a DDoS turn one, gain money the next two turns, and then apocalypse the third or fourth turn. The whole point of this deck is to not have much stuff that sticks on the board for Apocalypse to turn over, and you don't want to let the Corp set up at all. I originally had two Account Siphon and only two Apocalypses, but I switched to three because it was just too important.

Another big thing about Apocalypseing early is that you want to give Immolation Script some good targets. Blackmail is all well and good, yeah, but sometimes you just have to kill something (especially if they have Executive Boot Camp and are rezzing things like there's no tomorrow).

SUPPLEMENTAL DENIAL:

You've got a whole slew of other denial- Keyhole/Eater, Immolation Script, DDoS, Political Operative, Blackmail, Employee Strike. Use them liberally and often- You've got plenty of recursion through Same Old Thing, Déjà Vu, and LARLA. Keep the Corp honest, keep them on their toes, and don't let them have anything. The only card this wouldn't apply to is Political Operative- save that for Hostile Infrastructures rezzed before an Apocalypse, or one of those nasty Caprices. I've thought about Councilman to help this more, but Apocalypse is enough destruction for me to not need to find space for Councilman since their Caprice won't matter if I'm running on centrals, and Political Operative is all I need to get rid of Hostiles.

You've got a lot of draw power in I've Had Worse, Inject, and recurring them, so just go digging for those Apocalypses. You have to play with Apocalypse- that's the whole point of the deck. The reason we play Apocalypse in Valencia is because, typically, after you Apocalypse, the Corp is going to try to supermodernism out an agenda quick while your rig is empty. The answer to that is simple: Blackmail (or sometimes DDoS). They try to pull something like that, you laugh in their face, slap down an ice denial, and ride right through their scoring server with middle fingers up. This is the way most games go with Egyptian Valencia.

Gilbert, AZ Store Championships:

Round 1: New Angeles Sol - Loss

I've never played against a NAS deck, so I didn't really know what to expect. Luckily, with the first targeted marketing he played, he named Wyldside and I breathed a sigh of relief. After the first Apocalypse and I scored 4 points the turn after, he got smart and named Apocalypse with the second Targeted Marketing. And after I Blackmailed his scoring remote for the 6th point, he named Blackmail. Unfortunately, after Immolating two ice on R&D and seeing nothing through the course of 6 Keyhole runs, he kept me poor enough with trashing Jacksons and Lily Lockwells to fast advance 8 points with two cards left in his deck. Very close game, very nice plays on both sides.

Round 2: HB ETF NeXT Ice Glacier - WIN

My opponent's HB deck actually slaughtered its first opponent in Round 1, and I watched it right next to me, so I was a little downtrodden as I went into the game. Luckily, the combination of Apocalypse, R&D runs, and Blackmailing her hastily scrabbled together scoring servers got me to the win.

Round 3: NEH Asset Spam/Fast Advance - WIN

I had played this deck in testing the day before, and his use of three Hostile Infrastructures instead of just one generally kept me from being able to Apocalypse, and therefore made me unable to stop the sheer amount of assets he managed to throw out. Luckily, though, I got a Keyhole turn one on an unprotected R&D and stole four agendas over the course of three turns. Unlucky for him, but I took it for the win. With the undefeated Corp wins I got, it put me in first place. That New Angeles Sol game was the only game I lost all day.

All in all, I love this deck, It's ton's of fun, and I think it's in a good place to be with all the work Apocalypse can do. Have fun playing it in your tournaments, and let me know if you have any comments!

UPDATE: Undefeated at a (Semi-Casual) Gilbert tournament

Round 1: Surat City Grid/Brain Taping ETF Combo

This was my twin brother, and I destroyed him. Trashed his assets with bad pub, Apocalypsed to my heart's content, and Blackmailed my way through his scoring servers. Nothing new here.

Round 2: IG

I hate IG, but it's not that hard to beat it. I got out a PolOp before my Apocalypse runs to take out any pesky Hostile Infrastructures (which he coincidentally never drew), and ran Archives to snatch some Agendas. He managed to get Shocks and a bunch of assets again, though, and I didn't have an Apocalypse towards the end. If he hadn't misplayed and accidentally put down a Mumbad City Hall instead of a Jackson, I likely would have lost it. As it was, I braved the Shock and won a psi game to get the last Future Perfect I needed.

Round 3: NEH FA/Asset Spam.

This one was close. He started out with a lot of quick assets, but I trashed the economy ones and slammed down an Apocalypse. As he was trying to set up again, I ran R&D over and over while he was too poor to rez the ice (an Assassin) in front of it and I took seven points for the win.

Updated Decklist:

3x Apocalypse

3x Blackmail

3x Day Job

3x Dirty Laundry

3x Déjà Vu

2x Employee Strike

3x I've Had Worse

2x Immolation Script

3x Inject

2x Queen's Gambit

2x Retrieval Run

3x Sure Gamble

Resource

3x DDoS

1x Political Operative

2x Councilman

3x Same Old Thing

Icebreaker

3x Eater

Program

3x D4v1d

27 comments
2 May 2016 VixinXiviir

Attempting some edits- I've taken out 3x Keyhole (it never did that much, even in that last game. Jackson Howard is just too prevalent and trashing him takes up too much time. I've replaced them with 2x Hacktivist Meeting, since I have so much trouble with asset spam, especially if they have multiple Hostile Infrastructures, and 1x Singularity. Sometimes I hit the point where they have centrals super iced up, and a scoring remote with a ton of upgrades in it. So the trick is to DDoS and then do this, blowing up the server and letting you stop the advance and possibly steal an agenda yourself. I'll let you guys know how well it goes.

2 May 2016 forktines

Have you thought about Amped Up? It helps make Apocalypse happen and makes early Keyholes so much more devastating.

2 May 2016 VixinXiviir

I have thought about using Amped Up, but I found that the brain damage wasn't really worth it, because if I'm keeping cards in my hand (as opposed to overdrawing with Inject, I've Had Worse, clicks, etc) I'm going to want to use them. You should try it and tell me what you get with it though.

2 May 2016 Wookieeofdoom

Which store in Gilbert, AZ?

2 May 2016 VixinXiviir

Desert Sky Games and Comics

2 May 2016 VixinXiviir

Also, @forktines, since I never really found Keyhole to be doing all that work (I usually spend a lot more time looking for Apocalypse), Amped Up lost the appeal there too.

2 May 2016 Hazzwald

Is the LARLA really needed? More pol ops, a third employee strike and maybe a hades shard might be more useful?

2 May 2016 sruman

Given your not going Tag Me. Why Queens Gambit and Dirty Laundry over Liberated Accounts? It can be a bit awkward with apocalypse but I'd imagine you'll often just drop it and money up immediately.

2 May 2016 VixinXiviir

@Hazzwald I was wondering about that, seeing as I've never really used it all that much. My mind is just generally afraid of running out of cards (with all the drawing I'm doing), and I like to have the option of a restart. But you're right, it doesn't seem to be needed, and I'll probably try something else in the slot.

@sruman I don't like Liberated because 1) It's not something I can play immediately on low money, so it sticks in my hand generally (as said above, any card that I keep in my hand is a card I'm going to be wanting to play soon), and 2) (like you said) it sticks on the board just long enough that it gets in the way of Apocalypsing. Apocalypse really is the card I aim to always play and always use, so every card that's in there pretty much revolves around not being in the way of it when it comes out or being able to capitalize on the aftermath. Queen's Gambit, while a bit clunky and has the potential to help the Corp, get's me money from zero credits and is worth the slot if I've used everything to get an Apocalypse out, and that bit of very burst economy often surprises the corp and either makes them do something they weren't normally going to do, or lets me in because they didn't expect me to get money so fast. On a convenience side, there are so many assets and upgrades flying around that I often have targets that are less likely to be agendas. Dirty Laundry is in there for the ability to both run and make money, which helps Apocalypse mmensely.

2 May 2016 VixinXiviir

Update: -2x Hacktivist Meeting, - 1x Levy AR Lab Access, -1x Plascrete Carapace, +1x Hades Shard, +1x Utopia Shard, +2x Councilman

I've never found Plascrete to be all that useful, since kill decks seem to be out of the meta (mostly, from what I've seen), and even then it never stuck around long enough with all the Apocalypsing I'm doing to matter in those matchups. Taken out.

Hacktivist Meeting didn't seem to deter the asset spams enough for my liking, especially since they could fast advance out of it, so I'm trying 2 Councilman in the slot. I can generally take care of the asset spam with Apocalypse, but I need to be able to derez any possible Hostile Infrastructure on a dime, so Councilman it is.

The Hades Shard is pretty obvious- circumvent the Jackson by accessing at instant speed, but I also like Utopia Shard because of how it denies the corp the chance to have cards when Apocalypse hits. The plan is to run HQ, drop this, pop it, then run R&D and Archives (hoping for the random score), then Apocalypse. With 3 or less cards in hand, it's even harder for the Corp to set back up.

2 May 2016 VixinXiviir

Update: -2x Hacktivist Meeting, - 1x Levy AR Lab Access, -1x Plascrete Carapace, +1x Hades Shard, +1x Utopia Shard, +2x Councilman

I've never found Plascrete to be all that useful, since kill decks seem to be out of the meta (mostly, from what I've seen), and even then it never stuck around long enough with all the Apocalypsing I'm doing to matter in those matchups. Taken out.

Hacktivist Meeting didn't seem to deter the asset spams enough for my liking, especially since they could fast advance out of it, so I'm trying 2 Councilman in the slot. I can generally take care of the asset spam with Apocalypse, but I need to be able to derez any possible Hostile Infrastructure on a dime, so Councilman it is. He sticks around, yeah, but I really only need him come Apocalypse time, and then he'll go away one way or another, so it works out.

The Hades Shard is pretty obvious- circumvent the Jackson by accessing at instant speed, but I also like Utopia Shard because of how it denies the corp the chance to have cards when Apocalypse hits. The plan is to run HQ, drop this, pop it, then run R&D and Archives (hoping for the random score), then Apocalypse. With 3 or less cards in hand, it's even harder for the Corp to set back up.

2 May 2016 herod1204

This thing is bonkers level fast. I ditched the Pol Op in favour of a one of independent thinking, and the keyhole for two mediums and a councilman. Councilman is more useful for this deck than Pol Op, whilst Indepenent thinking is both draw and a means of getting back eaters that have gone facedown. The two mediums are perhaps an odd include, but being able to medium dig a corp the turn after apoc that hasn't set back up at all yet is fantastic.

2 May 2016 VixinXiviir

@herod1204 It really is though. Especially if you can throw down a DDoS early for an early Apocalypse. I'm not sure I like the Medium include, because a) it sticks on too long for me to like it in the deck, and b) the first thing the Corp does after an Apocalypse is protect R&D and supermodernize a remote. I do like the Councilman and Independent Thinking includes- I usually run through Marcus's or Information Overloads to get the face downs in the bin.

3 May 2016 SHIEL

Sorry for giving you the wrong impression about that Bioroid deck's effectiveness~ I'm just not very good at playing Hayley, and my deck wasn't as good as it could have been because it was tweaked in expectation of more IG. Congrats on the win though, glad I never had to play you!

3 May 2016 VixinXiviir

@Rhaplanca1001 Oh, naw, man. You did great- I got really lucky with the agenda pulls after the Apocalypses in my game against it. Her NeXT Ice were really strong- Don't sell yourself short.

3 May 2016 MrHuds0n

I'd suggest swapping the Plascrete with a Sports Hopper.

3 May 2016 Hazzwald

Have you tried Run Amok in this deck?

3 May 2016 VixinXiviir

@Protégé I've found that with all the draw in this deck, the Plascrete itself wasn't needed, nor anything like it. I'd thought about Sports Hopper before, but since I was taking out the Plascrete and it's slot anyway, I haven't put it in.

@Hazzwald I have, and I've found that it's a kinda worse Blackmail. The Corp will never want to rez anything you Run Amok, so it's like a Blackmail, but it's terrible for setting up an Apocalypse because, if they know that's your goal, they will rez the ice and stop your run. Run Amok doesn't do what you want it to do when you want to do it, so I took them out.

3 May 2016 AsteriskCGY

Stim Dealer? An Apoc turns off it's damage and you have a few turns of extra clicks to work with.

3 May 2016 VixinXiviir

@AsteriskCGY I like the idea, but it's a bit too dangerous for me. There's always the chance that the Corp will be able to stop the Apocalypse, and then it sits there and kills you. A nice idea, but like most of the resources I've considered, it would sit around too long, and you REALLY don't want that with Stim Dealer.

3 May 2016 MrHuds0n

@VixinXiviir Plascrete or not, some form of SEA+Scorch+Scorch protection is useful. Sports Hopper has the advantage of not being totally useless if the opponent isn't playing a kill deck but it still prevents the combo.

3 May 2016 VixinXiviir

@Protégé The Scorch protection doesn't work in this deck simply because it doesn't stick on the field. The Sport's Hopper, if I used it, would just be trashed when I Apocalypse to keep it from trunign face down. I can't have Scorch protection in here, other than I've Had Worse, because it doesn't stick around long enough for it to matter.

6 May 2016 PurinaBisonChow

Do you just lean on Eater more or on Blackmail/DDoS? If you're hard pressuring with Eater, how does this deck deal with a rezzed Turing over centrals? If that happens early, especially if it's over R&D, then this deck feels like it would be totally hosed. Do you just play hoping that your opponent doesn't figure out your game plan in time?

6 May 2016 VixinXiviir

@PurinaBisonChow I have been hosed by a Turing on centrals, but it was the fault of chance mostly. I knew the HB deck had a Turing on a Central, but I wasn't sure if it was on HQ or R&D. I was planning on Blackmailing one to get around it and Eater the other central, but I didn't Blackmail the one that had the Turing. I rely on Eater and DDoS/Blackmail pretty equally to make sure I can get the Apocalypse off, but generally the plan if they manage to rez a Turing on a central is to hope they overdraw and throw another one in the bin so we can Immolation Script it.

The good news, at least, if they rez a turing over a central is that they generally seem to think that you're trapped and start building a scoring remote. That's when you go digging for your Blackmails and sail on through.

25 May 2016 VixinXiviir

Update: Apparently this deck makes people cry on Jinteki.net.

I am sorry.

25 May 2016 Brackhar

@VixinXiviirHey dude, I tried building this deck today and got a little lost recreating it as I followed through your comment posting. Is there any chance you could post your current decklist as a seperate deck that used this one as an inspiration, maybe a V2 or something?

Also, in the single game that I played with it so far, I was a bit confused on the playstyle. With Eater and D4v1d in the deck, do you run at central servers to force the corp to rez ice even when it won't give you an access, or do you never run central servers until an apoc is ready, so that you can rely on Blackmail and DDoS to get you in? I tried the latter strat and, while I ended up winning, the corp was sitting on a huuuuge amount of credits as a result of never getting econ drained. It didn't feel quite right.

25 May 2016 VixinXiviir

@Brackhar Here's the link to the updated list: netrunnerdb.com

Strategy-wise, I generally just spend my time clicking for Creds, drawing either with clicks or IHW or Inject, and trying to run assets to keep the Corp poor. At least, until I get enough Blackmails/DDoS's/Eaters to Apocalypse. Sometimes I'll run a central with just Eater to force a rez, but only when I know I have enough money to get through it and only if it's absolutely necessary. Unless you have very few cards in hand and the Corp definitely has double scorch, you shouldn't generally worry about the Corp having lots of money. It's not going to help them when you're Blackmailing their hastily set up scoring remote, Immolating their rezzed ice after the Apoc, and just generally Running Amok everywhere. I haven't yet run into a situation where the Corp still having a ton of money after an Apoc is a bad thing. I once let a New Angeles Sol deck get up to 87 credits with Targeted Marketings, and I still managed to blow up everything he owned and dig through R&D and Archives for the win. I mean, sure it might not feel right to let them keep their money (those darn 1%ers), but you're winning.