Cohort Guidance Program

Cohort Guidance Program 1[credit]

Asset: Clone
Trash: 2
Influence: 2

When your turn begins, you may resolve 1 of the following:

  • Trash 1 card from HQ. If you do, gain 2[credit] and draw 1 card.
  • Turn 1 facedown card in Archives faceup. If you do, place 1 advancement counter on an installed card.

The best families grow, learn, and hunt together.
Illustrated by Olie Boldador
Decklists with this card

Rebellion Without Rehearsal (rwr)

#108 • English
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Reviews

Another superb asset in the Jinteki arsenal. While fragile, this card enable fast advance and tempo (draw and credits). And best of all, at 2 influences, it can be splashed easily out of faction.

More often than not, you will want to have at least 2 protected remote to use Cohort Guidance Program. And A Teia: IP Recovery is happy to provide. But this will help also for asset spam decks and any deck that want to fast advance agendas while having more than one remote.

Identity that have an affinity for Cohort Guidance Program are :

Any deck that goes for the asset spam archetype (corp that want to create multiple servers that may or may not be protected) will benefit from Cohort Guidance Program.

Other than agendas, this card can power up other useful assets (like Charlotte Caçador), upgrades (such as Bio Vault) and even ices (like Pharos). Then those advances can be used by Trick of Light.

Of course, like most great asset, this one is fragile, with a mere 2 credits to trash. For a runner, Cohort Guidance Program should be trashed on sight, it is that good.

Art is nice and kinda subdued, considering the implication of creating clones for purposes that include "hunting (probably humans)", it is probably better that way. The quote pairs well with the name and art of the card, which hints at the capacity of the card. Good work.

(Rebellion Without Rehearsal era)
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