Silhou-eat!

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Hungry is dangerous!

Silhouette has an appetite, and she's not gonna wait any longer!

For opening face-check runs, we have Faerie, Deus, Corroder and Passport. For mid-late game remote access, Femme and Gordian.

Econ: Armitage Codebusting may run you some clicks, but if you chain these along nicely, the Corp will think you possess an Opus. Gotta have a Kati on the board in case the Corp decides to make your runs a little taxing. Easy Marks are there to pick you back up and get you close to Gambling range if the Corp manages to bleed you dry.

Multi-access: Legwork for when you're not worried about Shocks, Shi-kyus, Snares or Babies hitting you. Maker's Eyes for R&D pressure...timing is key!

Defense: Plascretes for obvious reasons; Deus for when you do encounter Flytraps, Fetals, Fields, or Komainus/Tsurugis/Shinobis (god forbid you don't have a Faerie out); Box-E for brain damage (I was shoved off the Edge of the World last week...twice...it was not fun); Infiltrations for potentially FINDING those EOWs, Snares, Junebugs or anything else that could cost you the game, no matter when it may be.

Let's not forget the Same Old Things, tailor made for you to call on depending on opponent ID, game situation, etc. Be flexible...but be smart!

Why Eater? Look at Sil's ability. There is NO card in the game right now that interacts with the auto-expose more reliably or consistently than this one. It is a must-have, IMO, for any Sil deck. Hell, I pulled my Levy AR Lab Access out for this!! After you eat through ICE to get your expose, surprise them with Emergency Shutdown to tax/annoy them even more.

The essential vitamins are all here...and it's all part of a healthy, balanced Criminal breakfast! :)

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