Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
Cyber Exodus |
A Study in Static |
Creation and Control |
True Colors |
Double Time |
Up and Over |
All That Remains |
Order and Chaos |
The Underway |
Data and Destiny |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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Chaos and Apocalype reloaded | 3 | 3 | 2 |
Include in your page (help) |
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As always: Any comments welcome! :)
This is just a little fun deck I'm testing at the moment. I tend to play extremely cautious and this deck is supposed to help me learn to be a little more aggressive early on.
Use burst eco to get going, apply some early pressure and whenever they build up, flip the table and start early game again. Use Aesop to recover. Repeat.
With the exception of some programs nothing in this deck costs more than 1 single to install, so I don't loose value if I flip a card and pawn it.
Main problem: Needs even more burst eco! Day Job and Lucky Find are awesome and having just 1 of each isn't enough. Not sure what to cut, though... Maybe -1 Lucky to get the inf for +2 Jobs? That would mean a lot of skipped turns, since I can't use Hyperdriver on every Das Job (though I do combo them sometimes).
Maybe save influence on killers? But what killer can support my aggressive playstyle for less influence? Pipeline and Creeper are just bad. GS Shrike M2 is expensive and this build doesn't want to install anything expensive. Mimic needs support and I don't have time to build that up.
A weird Mimic + Gingerbread + Deus X + Sharpshooter combination would break every sentry (except Susanoo-No-Mikoto, which should really be a Code Gate for several reasons...), but I don't have time to get out several breakers just for one group of ICE.
Plus, Ginger is too high on inf either and without it there are too many Sentries I can't handle. Mimic on it's own leaves too many Sentries unbroken, even when backed up by Deus X and Sharpshooter. Every Sol will have a 3-of str 4 ETR Sentry to completely shut me out and others might also have something nasty.
3 comments |
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20 Nov 2015
FarCryFromHuman
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20 Nov 2015
Krams
The problem with Gingerbread is that I still need Mimic to break Architect, Errand Boy, Guard and Tour Guide, since they are just Sentries and nothing else. |
20 Nov 2015
FarCryFromHuman
Good point. I don't think this will work, but one option might be -2 Cerberus "Cuj.0" H3, -1 ZU.13 Key Master, +1 Mimic, +1 Gingerbread, +1 Trope. The Trope should charge up fast enough after an Apocalypse to get you back exactly the cards you need before the corp can recover (where LARLA gets you back into the econ game). You've got 3x Self-modifying Code and 3x Clone Chip already, so altogether I think that covers you? You only have to install what you need when you need it cause you are a shaper so you have that at least. Haha, this is insane. I want it to work. |
Sharpshooter and Deus X do a lot of work covering you from most sentries you can't afford to just run through, but I see your worries and the dog breakers are expensive in both and influence. I'm leaning toward Gingerbread but that's a lot of your breaker suite to deal with a single type of ICE.
I like the idea of keeping Aesop's Pawnshop in hand to reset after Apocalypse, but relying on your event econ otherwise.
Notoriety might be a really easy 3 points with your ability to reset the board + Hyperdriver. The turn you burn a driver to run three times, play all three Notoriety, smile at the corp, then lay down Apocalypse... would probably never happen but that would be a defining moment as a netrunner player.