When you score Bifrost Array, you may trigger the "when scored" ability of another agenda that is not a copy of Bifrost Array in your score area.
[subroutine] Trace[2]. If successful, trash 1 program. If your trace strength is 5 or greater, trash 1 program.
Whenever the Runner trashes a Corp card (including Hostile Infrastructure), do 1 net damage.
[subroutine] Trace[2]. If successful, do 1 net damage. If your trace strength is 5 or greater, do 1 net damage.
When you score this agenda, you may install and rez 1 asset or upgrade from HQ or Archives, ignoring all costs.
[interrupt] → The first time each turn you would draw any number of cards, increase the number of cards you will draw by 1. When you draw those cards, add 1 of them to the bottom of R&D.
All barrier ice have +1 strength.
When you score Superior Cyberwalls, gain 1[credit] for each rezzed barrier.
When your turn begins, you may rez a card, lowering the rez cost by 1[credit].
1[credit],[trash]: Search R&D for an asset, reveal it, and add it to HQ. Shuffle R&D.
Lycan can be advanced.
While Lycan has an odd number of advancement tokens on it, it gains code gate and loses sentry.
[subroutine] Trash 1 program.
Trace[3]. If successful, trash 1 connection. The Runner can take 1 tag to prevent this.
When the Runner encounters Merlin, you may reveal up to 2 grail ice from HQ. For the remainder of this run, Merlin gains the subroutines of the revealed ice in the order of your choice.
[subroutine] Do 2 net damage.
You cannot use Shell Corporation more than once per turn.
[click]: Place 3[credit] on Shell Corporation.
[click]: Take all credits from Shell Corporation.
Your memory limit is equal to the number of cards in your grip.
Limit 1 console per player.
When you install this program, place 4 power counters on it.
Interface → Hosted power counter: Break up to 2 sentry subroutines.
1[credit]: +1 strength.
Whenever an agenda is scored or stolen, add 1 unrezzed card to HQ.
When you install this program, place 4 power counters on it.
Interface → Hosted power counter: Break up to 2 code gate subroutines.
1[credit]: +1 strength.
Place 1[credit] on Zona Sul Shipping when your turn begins.
[click]: Take all credits from Zona Sul Shipping.
Trash Zona Sul Shipping if you are tagged.
1[recurring credit]
Use this credit to install programs.
When you install this program, place 4 power counters on it.
Interface → Hosted power counter: Break up to 2 barrier subroutines.
1[credit]: +1 strength.
Whenever you make a successful run on HQ, instead of breaching HQ, you may install this resource from your grip, ignoring all costs.
[trash]: The Corp discards 2 cards from HQ at random.
Limit 1 per deck.