+1[memory unit]
When your turn ends, place 1 power counter on this hardware if you are tagged.
Whenever you remove 1 or more tags, you may remove 1 hosted power counter to draw 2 cards.
Limit 1 console per player.
+1[memory unit]
The first time each turn an event is trashed (from any location), draw 1 card.
Limit 1 console per player.
+1[memory unit]
Draw 1 card whenever the Corp creates a server.
Limit 1 console per player.
+2[memory unit]
Whenever you expose a card, the Corp must rez it by paying its rez cost, if able.
Limit 1 console per player.
+2[memory unit]
Your maximum hand size is increased by 2.
Limit 1 console per player.
+X[memory unit]
Your maximum hand size is increased by X.
X is equal to the number of agenda points you have.
Limit 1 console per player.
+1[memory unit]
Access → Trash 2 cards from your grip: Trash the card you are accessing. Use this ability only once per turn.
Limit 1 console per player.
+1[memory unit]
The first time you play an event each turn, you may play another event (without spending a click) after the first one resolves.
Limit 1 console per player.
+2[memory unit]
The first time you initiate a run on a server protected by 2 or more pieces of ice each turn, draw 2 cards.
Limit 1 console per player.
+3[memory unit]
Use the MU on Deep Red only for Caïssa programs.
Whenever you install a Caïssa program, you may trigger its [click] ability without spending [click].
Limit 1 console per player.
+1[memory unit]
The trash cost of each Corp card is lowered by 1[credit].
The first time each turn you trash a Corp card, gain 1[credit].
Limit 1 console per player.
+1[memory unit]
Gain 1[credit] whenever you make a successful run.
Limit 1 console per player.
Dinosaurus can host a single non-AI icebreaker. The memory cost of the hosted icebreaker does not count against your memory limit.
Hosted icebreaker has +2 strength.
Limit 1 console per player.
+1[memory unit]
Once per turn, you may immediately make another run when a successful run ends.
Limit 1 console per player.
Your memory limit is equal to the number of cards in your grip.
Limit 1 console per player.
+2[memory unit]
When you install this hardware, place 3 power counters on it.
The first time each turn you make a successful run, place 1 power counter on this hardware.
2 hosted power counters: Break up to 2 subroutines.
Limit 1 console per player.
+1[link]
[interrupt] → [trash]: Prevent 1 tag.
[trash]: Remove 1 tag.
Limit 1 console per player.
+2[memory unit]
Whenever you install a virus program, place 1 virus counter on that program.
Limit 1 console per player.
+1[memory unit]
Trash an installed card: Prevent 1 damage.
Limit 1 console per player.
+1[memory unit]
Whenever an agenda is scored or stolen, add 1 unrezzed card to HQ.
Limit 1 console per player.