The first time each turn an advancement counter is placed on a card in the root of this server, gain 1[credit].
Limit 1 region per server.
[interrupt] → The first time you would do 1 or more net damage during each run against this server, instead you may pay 2[credit] to do 1 core damage.
Plan B can be advanced.
If the Runner accesses Plan B, you may reveal and score an agenda from HQ with an advancement requirement equal to or less than the number of advancement tokens on Plan B.
Guard cannot be bypassed.
[subroutine] End the run.
[subroutine] End the run.
Gain 1[credit] for each remote server with a card in its root.
Search R&D for an agenda, reveal it, and add it to HQ. Shuffle R&D.
When your turn begins, gain 2[credit] if the Corp has more scored agenda points than you.
The first time each turn you play a run event, gain 1[credit].
The first time you make a successful run on HQ each turn, you may expose 1 card.
Gain 1[credit] for each installed connection resource.
Play only as your first click.
Gain [click]. Run any server.
Look at the top 4 cards of your stack and add 1 of those cards to your grip. Shuffle your stack.
Run HQ. The first 2 times this run you encounter a piece of ice, bypass that ice. If successful, you cannot breach HQ.
Run HQ. If successful, access 2 additional cards when you breach HQ.
As an additional cost to play this event, spend [click].
Search your stack for a run event and play that run event (paying its play cost), ignoring any additional costs. Shuffle your stack.
+1[memory unit]
Your maximum hand size is increased by 1.
Whenever the Corp scores an agenda, you may search your stack for a card and add it to your grip. Shuffle your stack.
Limit 1 console per player.
1[recurring credit]
Use this credit to play run events.
Use this hardware only if you have made a successful run on HQ this turn.
[click][click]: Trash 1 rezzed bioroid, clone, executive, or sysop in the root of a remote server.