Bad Guac

x-factor103 180

Recent substitutions since posting:
-Cerebral Overwriter
-1x Punitive
-Voter Intimidation
-3x Breached Dome
+2x MCA Informant
+1x Ben Musashi
+3x Medical Research Fundraiser


Avocado Protocol purports guac for all! Perfect for your next Game Day. But this guac is spiked! Beware to any runner that tries to swipe a scoop. Remember those good old days when Jinteki didn't try to end the run all the time, and running your servers was a fight to the death? The good old days are back!

deadly avocado

The Rundown

It's spiky time! Everyone is getting familiar with the joys of Obokata Protocol + Punitive Counterstrike. Starting with that idea, I thought, "how can we make this as painful as possible?" Core Jinteki turns 4 net damage into 5. Kakugo guarantees another damage when over a remote. Data Loop is effectively 2 soft net damage on encounter. Ben Musashi pumps up the tax or the damage even more, and 6 ambushes that go off uninstalled make sure the runner is afraid to hit anything uncovered.
The runner's going to need more than just a Feedback Filter. There's plenty of meat damage in this deck that someone might not first expect from Jinteki.

For agendas, we have House of Knives, further messing up runner math. Show of Force is there to sack the runner's tempo and possibly offer a 24/7 News Cycle kill option if the runner is ever at 0 or 1 cards in hand at the end of a turn. (more on substitutions at the end of the description). Philotic Entanglement also makes a nice 24/7 target; if you can get a jump on advancements (IA for Philiotic and IAA on Show of Force), you can score them AND play 24/7 on your following turn for double the damage. Heck, IAA any non-Obokata to bluff it as one and watch the runner realize their mistake too late for not going after it.

Roughly half your ICE can end the run, so in an opening hand save that ICE for an early rushing remote. Use your spiky, porous ICE on mainly centrals until you draw into some supplementary ETRs; even if you give up an agenda early on, the Breached Domes and Snare! in there will do plenty. A good opening hand has at least one bit of econ (preferably Celebrity Gift) along with at least 1 ICE. Don't be afraid in a hand with 2 ICE to cover one central and create a scoring remote on turn 1; if HQ has lots of trashables or agendas, ICE that, or ICE RnD if that's the bigger liability.

For general play, you'll want to burst up some early cash and set up a scoring remote. That can look like a Kakugo alone or anything with Ben Musashi. If you have a Punitive Counterstrike in hand, maintain your cash and get as aggressive as your setup allows. Don't be afraid to take 1 action like an install and then take 2 credits if you need to. If you got some cheaper ICE up early, your board state will be able to sustain clicking for credits around the edges of your turns. Generally in testing I've found myself not wanting to click to draw more than once per turn early game and usually only clicking for major digs in the end game when everything's ICE'd nicely and I just need agendas.

If you flood with agendas, get creative! Start playing a shell game with them and any ambushes you have. Or if you have a Punitive in hand, install everything (or overdraw to dump them in archives), and flatline the runner when they "steal" them.

Cerebral Overwriter is there for two reasons: You can bait a run when that runner is playing coy and making you think they can't get into your remote when, perhaps, they really can; remember that your remote becomes a must-run when you're on game point, as well. Or they trash it after seeing it in HQ/RnD, and the thought of those in your deck makes them even more cautious.

Pretty straightforward really. As long as you make sure to save some ETR ICE for your remote, and occasionally click for a few credits, you'll be just fine.

Substitutions

Your tastes may vary, and this is by no means a complete list. I could very easily see wanting a few different things out of this deck:

Wrap-Up

I've always loved corp decks that have the versatility of both scoring AND flatlining the runner. This is that type of deck. Rush in the early game, and if the runner tries to keep up, make them regret it. If they don't, use their fear and caution to jump up on some early points. Your barriers will ensure damage short of bypass effects, and any agendas you score (plus or minus 24/7 News) will mess up the runner's tempo or stop them outright. Happy Hunting, fellow execs!

7 comments
27 Oct 2017 BenjayC

Hey great list! New to netrunner and looking for a fun PE deck to play as I love the archtype and net damage decks with Obokata Protocol especially! Was Mirāju ever considered?

27 Oct 2017 x-factor103

@BenjayC I briefly considered Miraju, but I quickly dismissed it. I love to try out the new cards, but this one didn't feel quite right. You want to hurt the runner with your non-ETR ICE, and Miraju also keeps costing you every time you rez it. You also don't necessarily want to cycle that agenda in your hand, as the deck bursts up quickly and likes to rush score behind the threat of a kill.

I should note that initial games at game night have gone very well! I've substituted the following:
-Cerebral Overwriter, -1x Punitive, -Voter Intimidation
+2x MCA Informant, +1x Ben Musashi

Haven't seen 24/7 yet in a game. I like the possibilities of it, but starting to wonder about dropping it for another copy of Data Loop.

27 Oct 2017 x-factor103

@BenjayC I briefly considered Miraju, but I quickly dismissed it. I love to try out the new cards, but this one didn't feel quite right. You want to hurt the runner with your non-ETR ICE, and Miraju also keeps costing you every time you rez it. You also don't necessarily want to cycle that agenda in your hand, as the deck bursts up quickly and likes to rush score behind the threat of a kill.

I should note that initial games at game night have gone very well! I've substituted the following: -Cerebral Overwriter, -1x Punitive, -Voter Intimidation, -3x Breached Dome +2x MCA Informant, +1x Ben Musashi, +3x Medical Research Fundraiser

Haven't seen 24/7 yet in a game. I like the possibilities of it, but starting to wonder about dropping it for another copy of Data Loop.

28 Oct 2017 Ru8onic

@x-factor103 I am also a new player. I've been playing just Jinteki and I love the control aspect of net damage. Did your good results happen before or after the substitutions?

I am looking to build up my collection since I started this past month. Long way to go but I joined up after rotation so I know my card pool won't need to contain all of the cycles.

I'm going to work with your list as I get the cards I need. Thanks!

28 Oct 2017 x-factor103

@Ru8onicAfter! The deck really does benefit from having lots of cash on hand. Some of the ICE is pricey (Data Loop), Snares eat up 4c apiece, and if you DO want to Punitive the runner you'll need to out money them. I'll see about modifying the deck description to show the substitutions I've put here in the comments. Much more consistent and smooth with them in.

Glad to hear another new player is loving the ways of Jinteki! (Japan corp is best corp)
Have a good time making those runners pay for hacking your servers!

12 May 2018 msbekk

Out of 5-7 games so far, I found that the revised build is a lot harder for me to play the mind games with.

With both I had to revert to "shell game" mode very often depending on game state or matchup, and cerebral overwriter was critical in messing with their patterns. There's no other way to bluff an obo, and as thin on ice as this deck is, sometimes it's just not viable to protect it well enough to squeeze it out.

Only HoK and Philo can be placed down among some traps during shell game mode. Pad taps give themselves away and also kind of prove that what you don't rez isn't a pad tap and is probably a trap. And if it isn't it's a 1pt. Both of which allow them to begin running with full cards in hand to check everything. Runners will also just jack out and wait until I rezzed it to trash it and make me just lose 1 credit. I found that pad taps often ruined the shell game mode. IDK what do do about that though. Rashida?? That would help get down into ice faster. also leaves the same "leftovers" problem though. PAD taps net 3 credits after 5 turns (-1,0,1,2,3), so maybe the math is that Rashidas will end up netting more. And there's a good purpose to leaving Rashidas unrezzed and keep them guessing at whats left after you rez another one that was sitting there. Who wants 6 cards at a time anway? Though Rashida's will drain their bank a lot less at only an unlikely 1c trash vs required 4c if they want it to stop.

Most of my wins were punatives after obo steals. 4 + 1, then 3 damage is usually enough. I never found Bens at the right time to make them useful.

I'll be playing more of this for sure! Thanks for sharing! I've been wondering how this deck might make use of newer cards given the state of the meta. I opted to trade a Voter Intimidation for a Cyberdex Virus Suite given the prevalence of Khumalo and such. Film critic isn't played as much anymore, is it? FC would be pretty harsh. The one match I played with the MCA Informant build, they just put another FC down after they trashed the first >_< Can't do anything about a second one!

12 May 2018 x-factor103

@Inches Cool to see folks still trying this one out. I've been messing with other Jinteki concepts these days, but I always keep an eye on this one. The drop in Film Critic use certainly helps, though I'm seeing more and more decks using Laguna Velasco + Levy (and/or SoT) as an alternative to damage prevention or Critic.

Definitely addressing what to do when the runner has a massive overdraw is going to be key if this deck survives in the future. I haven't experimented with it much since the new cycle came out, so it's definitely going to need tuning.

Please feel free to make it your own and do what you can with it. I'd be interested to hear if you make something new of it in the new meta. (the basic core is mostly just various kinds of hand size decreasers with Obo + punitive)