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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
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Wyvern's Keep - Casual Tournament | #1 of 7 | Kelfecil |
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Seamusmodernism V.2 | 20 | 15 | 8 |
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SeanModernism V5 | 13 | 10 | 8 |
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Have you heard Weyland are back?
That's the wrong question.
Who told you they ever left?
In all seriousness, I feel better placed than most to say that they Weyland card pool is not in a great state, having played very little else for the last fifteen months from the glory days of Blue Sun through the dominance of Pre-Paid Kate to today where Faust and D4v1d are everywhere.
There are several cards in this deck which are included only because better options do not exist. Weyland ICE is a dreary affair and the rules of the game prevent one from running six Enigma so here we are.
That being said, earlier versions of this deck were successfully teched to beat "the runner to beat" prior to the most wanted list and is once again able to do so. It went undefeated through five rounds of Swiss and three games in the cut including the grand final against a Worlds Top 16 finisher.
In case the agenda suite and flimsy ICE didn't tip you off, this is a rush deck. The high level explanation is simple - score seven points before the runner knows what has hit them and scorch them if they try to stop you. The agenda funds its own scoring and can incidentally build a bank to threaten an SEA Source, although this is not at all a primary win condition. The only time you should be aiming for a kill is when the runner avoiding death will allow you to score two points. On the day I won only three games by flatline.
In order to do this effectively you need to strongly consider mulliganing for agenda. The ideal opening turn for this deck is to install and advance an Oaktown Renovation behind an ETR piece of ICE. Failing that, ICEing HQ and the remote with an econ card setting you up to start scoring on the second turn will do.
Frequently, the right call is to ICE HQ rather than R&D, even if there are no agenda in hand - they'll end up there soon enough. R&D is spiky enough that only the bravest runner is going to scoop more than one agenda off the top. Snares and your ID ability should punish a runner that goes all in on R&D early and by the mid-game you should aim to have the remote be their sole focus because - all going according to plan - you should be on four or five points already.
I'll be doing a full write up of the deck and playing off-meta for the wonderful netrunners.co.uk so for now I'll cover the key card choices.
ICE
You need ETRs that end the run. That means running different ICE types. Much like British Crown Dependencies, there is no tax here. Bad Publicity should never be a concern because even moderate runner economies will be able to deal with all your ICE with ease, once they find the right breaker. If Guard weren't so expensive (and generally rubbish) it would be here, just to give another type. Instead, Grim, Cobra and Archer (and sometimes Changeling) force the third breaker install to access the remote.
The exception to the above (and it's a big one) is Faust. Spiderweb and the higher strength ICE are there to make the question of whether it's an Atlas or a Snare in the remote far more dangerous for an Anarch to answer. Swordsman reliably opens a scoring window. Sometimes it stays open long enough for two agenda scores. Mimic is of course the perfect answer but that's another breaker that your opponent has to find and install. All these things take time. Don't give them any.
Snare!
Snare is the MVP in this deck. Apart from occasionally opening kill windows, every card you cost the runner is significant. If a Shaper loses a clone chip or an SMC that's one fewer way they have of challenging your remote. If an Anarch loses a Parasite that's one more enigma that stays on the board. Everything in the deck is binary and so every card matters. Finally, the most obvious point is that clicks spent drawing back out of kill range and removing tags are clicks not spent stopping you from scoring.
Jackson Howard (or rather the missing third)
This deck, like its Supermodernism antecedents, doesn't need Jackson Howard. In the final game of the tournament I had three agenda in hand before I had a piece of ICE. As long as the agenda you see give you money for scoring them, there is no agenda flood. It's a scoring flood. Unfortunately, Noise remains prevalent and running zero isn't an option. In non-Noise match-ups recur economy and Snares for the most part.
Shattered Remains
The standard tool to punish runners who think a mere Plascrete will save them but, more importantly, is something you can advance in your remote that isn't an agenda. If I had the influence for a Junebug I'd probably consider that instead since SEA/Scorch/Scorch is not the primary win condition. It's also great for taking out troublesome pieces of hardware like Clone Chip or Turntable.
Casting Call
Use it on whatever agenda you like - it doesn't have to be Oaktown. Combined with your ID ability this is generally a guaranteed two points. Comedy bonus points if you use it on the Posted Bounty. Trust your gearcheck ICE early and use this on your second or third score when the remote is starting to look dicey.
Fast Track
This deck needs to have agenda to score. There is no long-game. If I could find room for two I would. An Oaktown can go from R&D to your remote, ready to score next turn or, if all your Snares have ended up in hand, feel free to Fast Track for a Hostile to score the following turn.
And that's about it. If you like the look of the deck and want to play some dynamic and interactive games then sleeve it up, look your opponent in the eye and ask - are you ready?
Edit - My runner deck is available here - https://netrunnerdb.com/en/decklist/35094/seamus-stealth-kit-1st-place-scottish-regionals-
It went 6-2 on the day, losing one in the Swiss and one in the grand final.
73 comments |
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23 May 2016
znsolomon
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23 May 2016
strongoose
Looks awesome, Seamus :D glad it took a Regional! Good times. How much work has Casting Call been doing for you? I'm sure you're tired of hearing this, but... you could cut it for a third Jackson...? :P And maybe a second Wraparound instead of the singleton Ice Wall. That said, I can see how it could be a powerful disincentive for the runner on your penultimate agenda. How about Crisium? I'm always dithering about Crisium. |
23 May 2016
Seamus
The effect of Housekeeping is really nice but the reality is that you're going to hemorrhage agenda really regularly with this deck. There isn't the time, money or even really ICE to protect your centrals and so I didn't find it worth the three credits and the click to play. I tested Salem's Hospitality on its release and it's not a great fit. Once again, it's a clicks and credits that aren't advancing you towards seven points. The deck might look like it has a strong kill threat but it's really quite fragile and speed is key. Make the runner play fast and they'll kill themselves more often than not.
Casting Call is amazing. Every time I consider swapping it for a second SEA to improve consistency it wins me a game. Wraparound is a tricky one. While it's great to tax Faust or drain D4v1d before you rez an Archer, it gives the typical anarch runner two breaking options - D4v1d or Faust (admittedly at a high cost). It's critical that you make the runner find as many pieces of their rig as possible to challenge the remote. I honestly wouldn't want the third Jackson. If I had another influence point I'd spend it on something else. Between 12 agenda, Fast Track and Atlas tokens I can almost always be trying to score and if you can be trying to score with this deck then you should be. If I could fit a second Crisium Grid in I would. As ever, one of the greatest constraints is deck space. |
23 May 2016
WayneMcPain
Congrats on the win! If Liberated Mind is legal by the time of my Regional this weekend, I'll probably be taking a Titan Midseason deck with Consulting Visit and Exchange of Information, but this is really tempting me to go back to an Argus build. I'd hate to straight up net deck yours, because I'm too proud to not take my own home brew, but this list just looks too good. Thanks for posting! Keep the Weyland dream alive! |
23 May 2016
Seamus
If memory serves Cobra took out a Gordian Blade in a match-up that was already going rather sideways for my opponent. I'm not sure that I rezzed Grim all day. It's definitely one of the cards I'd love to replace if Weyland had some better ICE. This Titan deck sounds mad. I'd be keen to see it! |
23 May 2016
brezzab
Love it - been playing Argus myself so I will take a look at this deck and come back with some comments! :) |
24 May 2016
Letsaros
On another note. Find room for 3x Mausolus when they get released. It's the ice Argus always needed. 4 to rez, 5 STR code gate. ETRs, does net damage, gives tags and gives you money. The DREAM i tell you! |
24 May 2016
WayneMcPain
Thanks! :) News Hound IS filthy. Especially with Housekeeping on the board. I think I just need to go down to two copies so I can keep 3 Snare in the deck. Like you said, Snare is MVP. Grim was the one card in the list that concerned me. It seems good on paper, but then it's expensive and gets hosed by David. I'll probably swap that out for something else, maybe another ETR. If my Titan deck doesn't completely fall flat on it's face, I'll publish the list. :) |
24 May 2016
Dis
Good job Seamus - by winning a regional you have irrefutably shown the Weyland card pool is fine and the designers can bin all those good weyland card designs they were planning for future cycles ;) |
24 May 2016
b3ar
Well done, nice deck. I've been playing your Stealth Kit a lot. I'm very interested in your new build. |
24 May 2016
glaivemaster
Casting Call-Posted Bounty is my favourite Argus shenanigan. Even better when you have Data Ravens, but we can't have it all I guess ;) |
24 May 2016
Seamus
Best of luck with the Titan!
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24 May 2016
Seamus
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24 May 2016
Lindbjerg
Solid Argus deck.. Much like the one I took to regionals last year and placed second. The ID is still strong to this day with few or no modifications. I feel like Checkpoint might be a good addition for early game. 3 meat damage on successful run is really scaring early game. Of course late game the trace 5 seems less intimidating with 10 bad pubs. Another idea that went through my head was to get all that taxing bad pub ice. Score out all the hostile takeovers and then use a combination of Test Ground and Elizabeth Mills to remove them to make ice taxing again. This might suit a GRINDL deck better though. |
24 May 2016
Letsaros
@how is BP a problem for Mausolus?It's is not a tracer. Has flat routines and with a simple dedication ceremony has a flat ETR. For 4 to rez. So advancing it is not a tempo hit. I have a version with 3x Mausolus and 3x Zealus Judge i made recently but haven't tested yet because i only want to play with released cards when playing online. Too bad there is no inbox in jinteki.net so i can send it to you. Any ideas? |
24 May 2016
Seamus
Don't get me wrong, it's an amazing card and I'll be playing it for sure. I'm just not sure it drops right in here. I think broader changes would be required to make the most of it. Of course, given that it's still seven datapacks away I'm confident there will be more cards released between now and then to help shift the deck towards less of an extreme rush deck (please, FFG?). |
24 May 2016
WhackedMaki
Congratulations on the victory! I'm another long time Weyland player and have had decent success this regional season with Argus as well (top 8 & 3rd). The deck I took is much more rush focused though, similar to this) (-1 Beanstalk, +1 Corprate Town). I like the ability to make a lot of money early and fully embracing the bad publicity never really hurts. Announcing Oaktown seems like it can be tough after the early game. Do you think your version is better overall, or do you think they're equally viable? |
24 May 2016
Seamus
I'm afraid you don't have the sharing settings on so I can't see your deck. Re Oaktown, the fact that it funds itself while you advance it is huge and more than makes up for the downside. The deck wouldn't function without it. |
24 May 2016
AkAnderson
This looks really fun, congrats on the win. Have you given any thought to Vanilla? It seems like it fits the mold here, cheap ETR. I will give it a try over Icewall and maybe Meru Mati but I wanted to know your thoughts on it. |
24 May 2016
Seamus
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24 May 2016
ren666
Amazing deck. My only question is, have you considered Corporate Sales Team over Fracking? Is Sales Team too slow? Would you rather spend 2 clicks Fracking and getting bad pub, then letting the Sales Team pay out over the next 5 (combined) turns? I feel like the Sales Team is JUST fast enough, but basically, what are your thoughts? |
24 May 2016
Seamus
My testing wasn't hugely extensive though so it might be worth trying again. The clickless drip is appealing. |
25 May 2016
teky
Love this deck! I'm gonna try this one tomorrow at a casual gathering, I think I'm dropping the jacksons (for enhanced janky casualness) and placing 2 Reversed Accounts I think it's perfect here, an advanceable card that punishes if you run and punishes you if you don't, also opening scoring windows, love love love it. Also I don't want to remove the jacksies from my other deck in between matches :) |
25 May 2016
CobraBubbles
Praise be to you, almighty Seamus, for reminding me how much fun Weyland Rush is. Just went 5-0 on Jinteki within 35 minutes. Deck is damn fast. Love it. |
25 May 2016
Seamus
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25 May 2016
teky
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25 May 2016
teky
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25 May 2016
Seamus
The strength of Reversed - at least in my opinion - is in big money fights with a taxing remote. Your remote is really unlikely to tax them and it's entirely possible that Bad Pub will cover the cost of trashing it for them to. I think this deck is actually quite good at building both your instinct for scoring windows and your instinct for when a runner is sitting on a trick to get a surprise access on the remote. Still, Reversed Accounts is still a good card and will definitely do some work. I think Grim is probably your best bet. That's what was in the slot before Salsette came out. It's not ideal but there isn't another great candidate. Assassin is expensive to rez and, as you say, Bad Pub can really diminish its ability to tax. |
25 May 2016
teky
I'll go for the second SEA and second Grim, that will leave 1 space for 1 more econ card, maybe another restructure or fast track? |
26 May 2016
Seamus
I've never found the space to test a second Fast Track but it could absolutely do work. You could also consider a second Crisium to protect against siphon/indexing. The only other econ card that really fits is a second Restructure which is fine but you never want to find yourself clicking for credits up to ten so just bear in mind that it may end up sitting in-hand sometimes. |
27 May 2016
tzeentchling
Been playing this with a couple simple modifications and enjoying the heck out of it. Great against all this anarch/Faust nonsense going around. Adam is surprisingly annoying against it, but he's fortunately rare enough. One thing I did try is fitting in a Global Food Initiative. There's a bunch of Film Critic in my meta, so I dropped the Casting Call and both Geothermal Fracking for a Ghost Branch, a Global Food, and a Profiteering. The Profiteering gives me the quick money that Fracking can, while the Food is a great agenda if you find a window. Ghost Branch is just fun, and can really punish someone running on last or next to last click. |
29 May 2016
Ayanami
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30 May 2016
Calimsha
@seamus : there's actually an easy way to fit a 2nd fast track in your deck : cut a swordsman for a 3rd archer, then remove the 2nd Geothermal (or 3rd Oaktown) and the posted bounty for a GFI. You have now one less agenda in your deck and a slot for a 2nd fast track :) |
30 May 2016
Seamus
As I mentioned above, the scoring rhythm is also better suited to 4/2s than it is to 5/3s. If you fancy testing that change late me know how it goes. |
30 May 2016
Calimsha
could also cut wraparound, for what it's worth if you really need to find 1 inf, or just play a real 5/3 like a boss :p. I obviously didn't tested argus as much as you did but i've been playing supermodernism type of deck for a while now and having multiple fast track feels more important than having one "dead" agenda in your draw, especially if you consider that you will get your good agendas more often if you have more fast track. |
31 May 2016
tzeentchling
Any thoughts on trying to fit in a single Exchange of Information? This is a deck where you will have your agendas stolen, and being able to trade a 2/1 for a 4/2 seems good. Again, probably dropping the Casting Call to fit it in, though. |
31 May 2016
AkAnderson
Been playing this deck for a week now, since I first posted here and I love it. I've played it card for card this whole time but I think I'm going to cut the Grim for a 2nd Cobra. That snake has been so good in my playing, and there isn't a whole lot of parasite around my area these days. Other than that, I can't think of a single thing I'd want to change, you created a monster. |
31 May 2016
Seamus
Also, I really really love Casting Call.
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31 May 2016
teky
my current version is running 2 SEA, but I was thinking, why not Midseason + Consulting? Then you can just put the tags on him for good. And even try the swap of exchange for casting |
31 May 2016
Seamus
Additionally, by Midseasonsing, you turn off your ability and give the runner license to not care anymore, which is actually really problematic if you can't end the game very quickly. I played around with the Titan deck built by the chap from the Metropole grid (which is great fun). It has a fair chunk more econ and I still got out-moneyed by smart players who knew what I was doing. Midseasonsing is tough these days if you're not NBN with must trash SanSans and ticking asset econ. Saying that, if you want to Midseasons out of Weyland I think that's the deck to do it with. You could even add in Salem's now as it was already rocking six NBN cards. |
11 Jun 2016
PaxCecilia
Have you ever tested this deck against Jesminder? R&D absolutely cannot be left unprotected unfortunately. You have to shore up an extra turn (or two) to adequately protect yourself against both HQ and R&D pressure in the form of Account Siphon/Vamp and the fact that she can get lots of single accesses from your R&D with little to no consequences. |
12 Jun 2016
Duxmar
Took this to Colorado regionals and went undefeated with it (2-2 with an ID with my runner, and only played runner in the cut) Thanks for bringing back a style of deck I love to play! |
14 Jun 2016
Seamus
Obviously some play to avoid Siphon/Vamp would be required and if this became a common match-up a second Crisium would be needed at the very least.
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22 Jun 2016
mawa
OK So I just listened to the Run Last Click you were on. How the hell do you deal with Blackmail? You can't bait runs very well, you can't ice up, you can't do anything except lose agendas. |
22 Jun 2016
znsolomon
I took this deck to the london regionals, and have beaten valencias before, and I can say it's all about the speed of play. The simple fact is the only ID that can reliably have bad pub out (Valencia) has a 50-card deck, meaning there's a high chance they don't see it until you're already on 4-5 points and can just stick a snare in the remote to threaten the win. Even if they find one, there's a chance they don't find another, or a same old thing. You just have to outpace the runner, and that's easier when they have a deck of 50 cards. |
23 Jun 2016
Seamus
One thing I would say is - don't completely neglect the ICE on your remote on the assumption that you're only defending against Blackmail. In a recent game, a friend assumed my ICE would be rubbish and couldn't find a Blackmail so ran with Faust, allowing me to rez an Archer. This meant the agenda/snare/shattered remains dance was a lot harder for him to play, even with Blackmail. |
24 Jun 2016
kwind
I took your version for a spin a few games and am really impressed with the build. I used to play something similar that tried to get cute with false leads, ghost branch and DRT, and I think yours is better (although it's so satisfying to rez a DRT before the runner hits a snare). It's a huge contrast to play this style of deck in a meta where prepaid Kate isn't a thing anymore. |
7 Jul 2016
Hayati
A cracker of a deck pal! I am a very average player but with this, I won 9 games out of 10 on Jinteki! I only lost to a swift Keyhole spam when I couldn't find any ice. My favorite win was when I was on match point. I had a good remote with Archer and two other ice and placed a card in there. My opponent was forced to check it, burning their hand with Faust- only to get flat-lined by the Snare! that was waiting for them! This is my first ever try with Weyland, it's so much fun to play. Also, all the games were done within 10 minutes will very little "brain tax". Will be taking this to my nearest nationals for sure! Thanks again! |
7 Jul 2016
Seamus
Keyhole is a nightmare. Don't stress about losing those games! It's impossible to build a Weyland deck that covers all the bases at the moment. Sometimes you're going to have a horrible match-up. Grim is a bit crap but it covers a very specific ICE area. Not only is it a third ICE-type (Sentry) in non-AI match-ups, is relatively taxing for Faust or forces a D4v1d install, and requires Atman or D4v1d from most common Shaper builds at the moment. It's definitely something I'd look to replace if there were a better option but I'm not really convinced that there is. The problem with Caduceus is that it doesn't help with plan A which is scoring behind gearcheck ICE (since the runner can just pay through the ETR trace without a breaker) and the bad publicity you generate quickly makes it a meaningless tax on centrals. If you could guarantee getting it on a central opening turn that would be great but drawing it pretty much any time after this and it'll be meaningless. Due to being a creature of habit, I'll likely take Weyland to our nationals in August and I'm working on some changes for that. If it goes well I'll be sure to publish! |
7 Jul 2016
Yukon
Am I crazy for thinking 2x Zealous Judge could take the role of SEA Source? Would free up 2 inf for another casting call |
7 Jul 2016
SolitaryBee
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14 Jul 2016
Kosta
This deck is so awesome! Thanks for sharing! My meta is a bit too vegan and nobody packs Plascretes. I think that will change now... |
28 Jul 2016
GarrattJ
Cheers, Josh |
2 Aug 2016
WhackedMaki
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2 Aug 2016
wesselal
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2 Aug 2016
WhackedMaki
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3 Aug 2016
Seamus
If you join the facebook group Edinburgh Card Gamers we can point you in the right direction and fill you in on other netrunner groups in Scotland also.
Casting Call is in a weird place. People are dropping Film Critic which is making it better (it was cut prior to MWL 2). I'm not sure if it keeps its slot at the moment.
As for the rest of the Weyland cards spoiled, Mausolus looks good (but not in this deck) and the rest look like complete trash, sad to say. Boom will be good in NBN. I can't imagine playing any of the others. |
3 Aug 2016
WhackedMaki
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24 Aug 2016
Balkmeister
After alot of testing I conclude that Temüjin Contract probably will be what kills this decks chances. It already had a rather poor criminal matchup since they were fast enoughto keep up and could siphon you into clicking for credits. The contract have caused alot more players to play for the blue team and that's bad news for us. =( I will probably shelf this deck untill the meta changes back to slower, rig building decks. |
25 Aug 2016
Seamus
I think the even bigger problem is that there is now so much incentive to play Valencia, both because she's amazing with Rebirth and because her bad publicity gives her All Seeing Eye protection. Either way, agreed. The meta is not in a good place for this deck. |
7 Nov 2016
Pantacruel
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Thanks very much for posting this (I was the guy pestering you on facebook). I've been looking at Argus decks for a while now, and I saw a few cool ideas.
An early Housekeeping slows down most popular runners considerably nowadays, as they are almost all resource-focused econ that requires multiple installs. I saw someone pair it with News Hound for a super-Hunter, but that might be too much influence.
Salem's Hospitality is an interesting way to knock I've Had Worse out of hand before you kill, and can also be used early to slow the runner down. You'd only need one more NBN card for it as well. Maybe paired with the upcoming Subcontract to allow for over-3 click turns to get past multiple plascretes.