Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
Opening Moves |
Mala Tempora |
Fear and Loathing |
Double Time |
Honor and Profit |
Order and Chaos |
Breaker Bay |
Chrome City |
The Underway |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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The Future is Now (Örebro ID draft 4th) | 1 | 1 | 1 |
Fountainhead | 1 | 0 | 1 |
Include in your page (help) |
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This is the corp deck I'm bringing to the ANRPC this weekend along with my standard Noise mill deck. I have been playing Weyland almost exclusively since I've been playing Netrunner and I think this deck represents everything that Weyland is about: making money, banging out agendas and threatening to blow your house down the entire way.
One of the keys to this deck is getting an early agenda scored, and thats because it does two things: put pressure on the runner and either make money (Hostile Takeover, Oaktown Renovation, High-Risk Investment) or have access to any card in your deck (Project Atlas). I personally prefer scoring out a HT or a PA, though any will do and I would give higher priority to HRI against really rich runners.
Snare! - This card has won me so many games, whether it be in R&D or baited out on a remote. The previous version had 2 Snare! and 2 SEA Source but I've gone up to 3 snare and haven't looked back. I've given some thought to Casting Call, but I would probably replace SanSan with that before I would replace Snare!
SanSan City Grid - This card is so good in Titan it's ridiculous. It presents two options to the runner, either you trash it on your next turn or I'm going to use my Atlas token to score another one. I really don't mind it being trashed either though as it puts them down on money for SEA Source.
Quandary/Ice Wall - My favorite pieces of ICE in the game.
Caduceus - I know I'm supposed to like this ICE - It's a cheap ETR Sentry - but the truth is I hate it. I find myself throwing it away more times than not, might replace with shadow or some other ugly ICE.
26 comments |
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13 Aug 2015
Chuftbot
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13 Aug 2015
Ehill
Interesting so are you fine just scoring the atlas off sansan without getting the token? |
13 Aug 2015
Ehill
DERP, oh wow, yeah that is better. going to try this list now, it looks like it will be viable now that midseasons is alot harder to land. |
13 Aug 2015
omgitsblake
Can't agree with you enough about most traces. The replacements I've thought of so far are Shadow because the trace becomes 5 with the first sub and I'm okay with that, Guard only really because it's a hard ETR sentry and it has a little extra strength in criminal matchups, Errand Boy because drawing cards or gaing credits speeds my deck up, or Searchlight just because of it's one cost to rez. SanSan City Grid is great, sometimes I'll install it just to have them trash it and put them in SEA-Scorch range. |
13 Aug 2015
omgitsblake
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13 Aug 2015
omgitsblake
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14 Aug 2015
Chuftbot
Also, I guess Caduceus is 3 cost just because it actually ends the run? Taking a tag against Weyland is basically a soft ETR anyway. |
14 Aug 2015
Danny
How do you feel playing with an extra agenda? You could easily drop one hostile. Thoughts? |
14 Aug 2015
omgitsblake
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14 Aug 2015
omgitsblake
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14 Aug 2015
moistloaf
yo did you make that alt art yourself? officially uploading that into OCTGN. got any more? |
14 Aug 2015
hi_impact
For the sake of testing you should seriously try Casting Call over Snare!. I know Snare! is great for protecting SanSan but for the sake of consistency keep it in and just swap out the Snares. It's hilariously strong in this kind of rushy Weyland. Much better than Snare! from all the IDs I've tried it in, from Titan to Argus to GRNDL to Blue Sun over the past two weeks. You save money, they spend more clicks and more money, or you force an Atlas on the table behind one piece of ICE where it was no longer possible in the past against Self-modifying Code. The ability to bluff Atlas with Snare is great in Titan, don't get me wrong, but why not take out the bluff entirely with something that just stops them dead. It's like the Ash 2X3ZB9CY vs. Caprice Nisei argument - why not. Plus it's an operation that defends R&D pretty well when you are on the losing side of things. |
14 Aug 2015
sdwood
I have a very similar deck I have been playing lately. I swapped out an Oaktown Renovation for a Posted Bounty. It's another tag source or Archer sacrifice. IAA and the runner either runs through Archer to get a single point or you score and double scorch. I didn't like Caduceus either. I replaced mine with 2 Chimera and a single Enforcer 1.0. The Enforcer 1.0 surprises everyone and at 1 and a forfeit is cheap. I am gonna have to try to find the influence for a couple of Snare! as I love the idea of using them to protect SanSan City Grid. Dig the deck name as well. |
14 Aug 2015
omgitsblake
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14 Aug 2015
sdwood
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14 Aug 2015
konradh
It looks very similiar to what Im playing currently, but Im to scared to go outside without two copies of Crisium Grid. |
14 Aug 2015
omgitsblake
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15 Aug 2015
Perkin Warbeck
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20 Aug 2015
omgitsblake
4-1 vs Au Revoir CT (w) vs Tag Me Quetzal (w) vs Switchblade Andy (w) vs Good Stuff Gabe (l) vs Prepaid Kate (w) Changes made included repacing a single Caduceus with a Grim and subbing one Oaktown Renovation with a Posted Bounty which let me scorch win against prepaid kate in a window where she blew her lady counters. |
SanSan in Titan is soooooo strong. Deck looks fantastic, totally going to steal this and sub the Caduceus-es for something I like more. Traces just feel clumsy outside of Making News, you know?