this Ice is tricky to use. Strength and cost suggest it is an early game Ice, but the runner probably has no programs very early and paying 4 credits just for the ETR is reasonably expensive, so the window of opportunity is small
in order to shore up the weaknesses, Rototurret makes a mean tag team with Neural Katana or Komainu. Now programs aren't safe installed or in the runner's grip
Unfortunately these all get eaten for breakfast by Mimic
In order to preserve some late game threat, Corporate Troubleshooter are known to have trashed a program here and there via their turrets
against Criminals a very good place for the turret is archives to protect against Sneakdoor Beta. Once HQ is out of reach during the early game, almost any Criminal will try the other way and now there is something precious to trash
but you might need ice re-arranging tricks like Sunset, Midori or Tenma Line afterwards, otherwise wasting Chum seems unjustified
along the same lines, I think it is best to be stacked with more net damage
this doesn't need to be in the form of more Ice though: Rezzing Data Mine in front of R&D while the runner has exactly 3 cards in hand, turns a "safe" Snare! into a flatline, especially while using The Maker's Eye or such
This gets more dangerous when running Fetal AI with Jinteki: Personal Evolution, because you now have up to 6 cards dealing 3 net damage from R&D (or HQ)
When the runner runs on a remote server, the extra net damage might convince the runner that your twice advanced card actually is a Project Junebug trying to flatline you
but again it only seems to be worthwhile with the runner holding a certain amount of cards in his hand (in this case 4)
realizing how precisely Jinteki is trying to kill the runner, Net Shield appears to be a tad better
so when playing Data Mine I think one needs to be patient and not rez it on the first occasion, heck the runner might even waste a Forged Activation Orders
you can play a Data Mine in a lone server to bait a Bank Job, once the runner runs, the Data Mine explodes and the server is gone
Apart from the thoughts of @EfficiencyCommittee, just add that it doesn't make synergy with Sensei because it adds the End of the Run at the end of the other subrutines and Data Mine is destroyed before the second subrutine.
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valerian32
Another benefit of it belonging solely to the trap subtype, is it's reliability with paired with Tori Hanzō.
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SirJabberwock
a very effective method of long-term accelerating card draw
Cons
the effect is not optional, which can hurt
high influence, especially as you'd want more than 1 copy in case of splashing
Thoughts
Aesop's Pawnshop is almost mandatory to turn the effect off at a certain point
if you value 1 click = 1 card = 1 credit then after 5 turns you "break even", but as card draw is probably worth more than a credit, Wyldside is actually "worth it" sooner
losing a click can be a pain against bioroids
with drawing that much, you have to think about how to get your cards out of your hand unless you wanna discard plenty
-- Public Sympathy comes to mind (or other hand size increase)
-- click-efficient economy is very welcome, like Modded or Liberated Accounts
-- arguably the "best" synergy is Personal Workshop: Just install stuff on the workshop and let them enter play at an opportune moment
being unique is no real drawback, as I couldn't envision having 2 in play at the same time anyway
also allows to score 4 difficult agendas on the table (ie, installed a previous turn, but innocently not advanced yet)
has a very sweet synergy with Melange Mining Corp. as it cost exactly 7 credits with Biotic Labor to score a 3 difficult agenda out of hand. So you can alternate between mining and scoring without needing an extra agenda server or exposing your agendas to be accessed by the runner
having some counters (or even 1) on Project Vitruvius supports this theme nicely - to recur a Biotic Labor