Better Citizen Program

Better Citizen Program 4/2

Agenda: Initiative

The first time the Runner plays a run event or installs an icebreaker program each turn, you may give the Runner 1 tag.

"Deep down, everyone wants to be good. We ensure that desire is met." - Taavi Gyula
Illustrated by BalanceSheet
Decklists with this card

Kampala Ascendent (ka)

#116 • English
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Reviews

As I said before in my review of AR-Enhanced Security, NBN's agenda's are all over the place. They used to have the best 3-2 AND 2-1 in the game, they still have arguably the second best 3-2 and 2-1 in the game, and some of their 3-1's are amazing,

And then on the other hand, they have incredibly lackluster 4-2 agendas, the archetype already akin to the last child chosen during PE. Escalate Vitriol, Character Assassination, Market Research... And now this.

The good: Free tags are always nice. Can potentially trigger every turn. Ken obviously hates this agenda, but he is not around much anymore. A decent deterrent against early aggression, if you score it fast. Stacks, so if by some miracle you score three of these, a Diversion of Funds or Maker's Eye now gives them three tags, which means it is probably not worth playing.

The bad: It's a 4-2.... Next.

Ok ok. Also, the tag will never happen on your turn, meaning the runner can just shake it off. Smart runners can easily play around this card by only playing run events if they are worth it, and installing their icebreakers on first click runs. Late game, this card is next to useless. Also, it has to contend with Corporate Sales Team, arguably the defacto 4-2, as well as NBN's strong agenda line up. And it just falls short on that front.

From a lore/mechanical perspective, this is a fun card. Turning runners into law-abiding citizens by punishing them for trying to get into servers. But it just isn't good enough to warrant a slot in competitive decks.

(Reign and Reverie era)
1933