Propeller 1[credit]

Program: Icebreaker - Fracter
Memory: 1 • Strength: 0
Influence: 2

When you install this program, place 4 power counters on it.

Interface → 1[credit]: Break 1 barrier subroutine.

Hosted power counter: +2 strength.

Within netspace, tangible space can be manipulated as desired, and fluid dynamics rarely factors into ice development.
Illustrated by Cat Shen
Decklists with this card

Midnight Sun (ms)

#27 • English
Startup Card Pool
Standard Card Pool
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Midnight Sun

No rulings yet for this card.


This is an interesting card.

I'll admit, my first impression was basically "why would I want that?" Sure it has power counters and you can recharge them with Captain Padma Isbister or the other cards in the set that do that sort of thing. But let's be honest - the captain is going to be spending most of her time dumping counters on her boat. I thought maybe the idea was to have an extra target for Rigging Up, but it's really not worth it for a 1 program, even if you do get an extra power counter out of it.

So what's the purpose of this card? It's not a sustainable breaker. But it is a breaker that costs only 1, and can get you through Chiyashi for 3. Or it will get you through Eli 1.0 twice, for 2 each time.

At one point, I would have scoffed at the idea of a disposable emergency breaker for barriers. But that was back in the before-times, when barriers mostly just had high strength and ended the run. Today's barriers are meaner. They trash programs, apply tags, and even do dangerous amounts of net damage!

And also, I remember barriers having higher strength than they do now. I went in expecting to be disappointed, but a quick search of the legal barriers reveals that there are:

So really, propeller is guaranteed to get you through at least one barrier, and you have a good chance of making it through 2-3 barriers before it gives out. That's actually a lot better than I thought! And of course, you can always Rejig or Simulchip if you get desperate and need a refill.

So yeah. Better than I thought! You probably want an actual fracter that won't run out eventually, but for early-game aggression, this is actually a surprisingly decent choice.

(Midnight Sun era)