Hide and Seek

Mad Tinkerer 234

The core idea of this deck is to make the runner encounter the most annoying ice as often as possible. So we have Ganked! and Sisyphus Protocol to help with that.

And if the runner goes full tag me (which is very likely against Seraph Cloud Eater and Jaguarundi you have Mindscaping to finish the game.

Regenesis can easily bring you the first Sisyphus Protocol as a surprise and with the first one scored you have a huge advantage.

Simulation Reset because you can use Subliminal Messaging to play it "for free" and get back some Ganked! or the econemy you need to rez your ice (also Spin Doctor is missing due to influence)

But don't be afraid to use the first effect of Mindscaping. Not only does it speed you up slightly but you also have an opportunity to place a Ganked! on top of your deck and with 3x Simulation Reset you will be able to get it back fast (and the runner might even think it's now safe to sit on tags after you played all 3 copies)

I also have been experimenting with Loki and it certainly is fun if you get it off, but chances for that are too low and if you add things like Wave to search for it you have a significant weakspot for the runner to exploit.

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