This is a Kit deck I played at Worlds 2021 and helped me to the top 16 tiebreakers and ended up as the top Shaper, mainly carried by my better performing corp deck to be fair, but it's still a pretty decent deck and takes advantage of arguably the most fun icebreaker in the game!
Mulligan for the core draw & economy engine pieces: Prepaid VoicePAD, Mystic Maemi, Aniccam and Beth. With a few of those set up you can play the draw and economy events for free most of the time and get nice bursty tempo. You go through the deck quite fast with this, so 2x Harmony AR Therapy prevents running out of steam and recycles the best events back in.
The most fun part of the deck. The breaker suite is very quick to set up to challenge early rushing, because as Kit you basically need to find one breaker. Inversificator is the main target but against some corps with big ice, Engolo can be a better choice. 3x Self-modifying Code helps find these and Prepaid Overclock helps with the install costs. You can then look for a Gebrselassie to put on the main breaker, which saves a lot of credits over the game.
A single Inversificator with Gebrselassie is usully the only breaker you need throughout the game and allows getting into all 2 ICE and many 3-4 ICE servers. Since you're Kit, the first ICE will always be a code gate, so you can break it and swap it with the next ICE and break it again, since it's a code gate until the end of the run. Gebrselassie makes sure the breaker stays at the right strength.
The challenge is to be creative with the Inversificator swaps, moving nasty ICE you don't want to break repeatedly into positions where you're not intending to attack anytime soon, or where you can jump over them with a smaller ICE and an Inversificator swap. For deeper servers you have to move natural code gates to the innermost positions, so you can ride over the first two ICE with the Inversifi-Kit swap and keep going. If this isn't possible, you may have to use Engolo as a backup breaker and a painting device to turn more ICE into code gates.
The strongest wincon is The Maker's Eye & Nyashia combo, which is basically a DIY Deep Data Mining. The 2x Deer stacks up and feels great in this deck since our breaker suite takes up 1MU and we're running VoicePADs instead of Rezekis for economy, so we have the MU for it. We also mainly go for a few high-impact runs, so the three use limit doesn't matter much. It feels like a tutorable cheap R&D Interface that you can pull in when you want to change the angle of attack to R&D.
HQ pressure is mainly provided by a surprise Wanton Destruction which always seems to catch corps off guard and feels great with an extra click from Beth to nuke HQ. Good target to recycle back in with Therapy.
TAGS & DAMAGE
Damage prevention is almost non-existent, relying just on Aniccam to draw up when losing events to damage. It does protect against double Punitive Counterstrike quite well and helps a bit in bouncing back against net damage decks, but you're quite vulnerable to damage. In those matchups it's good to be careful with the Harmony AR Therapies to recur cards as hit points and not lose them to damage in general.
Round 1 against Mark playing Azmari. Epic 50 minute marathon with a lot of ICE swapping, Maker's Deer runs and Overclocking remotes. Mark gets a well deserved win by sneaking out a Beale in a remote while I try to find the winning agenda on R&D with the Deer.
Round 2 against groenkaaf playing CtM. Quick loss for Kit as I can't find any SMCs or breakers in the first half of the deck while CtM scores out on SanSan behind ICE.
Round 3 against lstm playing The Outfit. Finally a win for Kit by messing up the corp servers with Inversifi-Gebre and then riding the Makers Deer for the win.
Round 4 against aunthemod playing Restoring Humanity. Tough net damage match-up with Kakugos and Data Loops, but the luck is on my side to find the agendas with a few R&D multiaccesses with the Maker's Deer and a big hand after drinking Diesel.
Round 5 against Lucidit playing Argus. Took some risks with Maker's Deer and clearing tags with Misdirection, but didn't find agendas and struggled a bit with economy. In the end Argus was too fast and had the Audacity to fast advance for the win.
Round 6 against Sanjay playing SYNC. Went all in on R&D after the corp built a nasty remote with lots of upgrades. Only found a bunch of 1-pointers with the Makers Deer while Sanjay scored out the winning agenda on the remote. I kind of regret not running the remote to see what kind of fun stuff Sanjay had hiding in there, as I always enjoy reading his funky deck lists :)
Despite only getting 2 wins with Kit at worlds, the games were still fun and aside from the CtM match where breakers were nowhere to be found, it felt like this deck always had a fighting chance with quite a lot of accesses. The weird breaker suite takes a bit of time to get used to but is a lot of fun once you get the hang of it. Shoutout to my fellow jankster @Kagolskab from our small Copenhagen meta for helping test this deck and huge thanks to all the NISEI folks, TOs, streamers, commentators and the whole community for keeping this game alive. Thanks for reading and Always Be Running!
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