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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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"Garden Renovations" 2.0 | 26 | 17 | 9 |
Inspiration for | |||
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Kelf's Garden Variations 1.2 | 5 | 4 | 6 |
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EDIT: Updated.
This deck is just a test bed for new Psi cards from Salsette Island and The Liberated Mind based upon the shell of Kelf's "Garden Renovations" 2.0 (hence my deck's name).
Cards Being Tested:
* Chetana is a replacement for Komainu. Hunting Grounds doesn't work against it and because it is Psi, it will work with...
* Upayoga. Taxing card that can fire it's first sub a second time or any other rezzed Psi Ice subroutine. If you need hard ETR pack a Mother Goddess.
* Dedicated Neural Net. This card is amazing. You can Never Advance with this bad boy. Scoring one early and then Celebrity Gift to show a Snare! and Scorched Earth. Now running HQ can have game ending consequences. I have found a lot of folks give up on HQ after that.
Why 54 cards? @RubbishyUsername
has the whys and wherefores from Kelf's original deck this one is built upon. I haven't optimized the cards yet, I was just playing around with them to see how they performed. So, 3x Dedicated Neural Net is there to make sureI definitely scored one... I will probably go down to just 2 eventually.
One thing I noticed was that the Ice strength was too monochromatic. Atman is going to eat this deck alive. I address this in a newer version of the deck.
8 comments |
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4 Jun 2016
moistloaf
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4 Jun 2016
mawa
In Kelf's original list, it's because his suite for a 49 card deck would look like 2x GFI, 3x Nisei and 3x Future Perfect at 21 agenda points. He reasoned that he could drop his agenda density further by turning a Nisei into another GFI and adding cards to make 54 cards - no more agendas, but more other stuff. In this list though, he's turned a GFI into 3x Dedicated Neural Net - which I'm not sure I'd reccomend, considering the ability doesn't stack. I think saracenus might be better going to a suite of 2x GFI, 2x Nisei, 3x Future Perfect and 1x Dedicated Neural Net and losing a few more cards. In case you're wondering why Kelf doesn't need 3x Nisei given how good it is, I would guess it's because unlike RP who can expect to click tax a runner out of a server with their ID, Caprice and a Nisei token, Kelf is instead relying on his ID to make runs too taxing for runners to get in - kind of like a Haas-Bioroid: Stronger Together deck using a high density of cards with a particular weakness with your ID to turn their strengths into an oppressive force. |
10 Jun 2016
saracenus
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10 Jun 2016
Kelfecil
Oh my, this makes me so happy! I am really glad you like my deck design and that you've decided to make your own iteration. I can make a few suggestions, but those are obviously just my opinion, so please do tell me how the rest of it fares for you.
I bet I have a lot more to say, but these are the first few things that come to my mind. Really curious to see how you do with it in casual or tournament play. Do not be afraid to make small changes before playing every time, such as switching from 2 copies to 3 copies and vice versa on some cards. |
10 Jun 2016
saracenus
`@Kelfecil, first off thank you so much for the feedback! This was just a first effort at seeing how the new cards play. There is a vast difference from what I think a card can do in my head and what actually happens at the table. This version of the deck is so proto that looking back on it, it is amazing that I was able to nearly win the first game with it and pull out a win the second time. I have published a more refined version of the deck, v1.2, see the Inspiration For link. It is still a 54 card deck but I will see what I can cut down to make a 49 card deck to see if it plays faster. One thing I have noticed is when I score Dedicated Neural Net I get very few runs on HQ after that, they are just too scared of getting killed by multiple damage cards. I won a game with the latest iteration because they thought I still had a Snare! in my hand (I had cycled it back into R&D with JHow) and decided to chance a deep dig on R&D and between Hokusai Grid, Snare!, and Shock! which flatlined them. I haven't missed the double Scorched Earth, it is more of a threat for floating tags because Scorch + Archived Memories will kill them dead. I also have seen a lot of decks packing Plascrete Carapace + Sports Hopper which makes even triple Scorch hard. |
10 Jun 2016
Kelfecil
If you are not going to go tag'n'bag with x2 Scorched then I guess the All-Seeing-I makes sense to play with Sea Source. Despite the amount of plascretes and sports hoppers I see, I do not think I will leave the 2nd Scorched Earth from my deck anytime soon. I've killed way too many people because of it to let go of it now. Remember that it is also a gear check, because they have to always fear a second one. If they see it in your hand, they will be extra careful. It's not always just about killing. And even if you can't kill sometimes, playing two of them is so punishing. I once punished a Maxx with a full hand and a plascrete. He thought he was fine with the plascrete, but killing that hand was just as punishing as a flatline would have been since he was then locked out. But yeah, archived memories work great for Caprice Nisei and other upgrades. I might just give 'em a try in my latest iteration of the Meta Garden deck (it keeps changing name, I know ahahaha) |
10 Jun 2016
saracenus
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Why 54?