HardWare and HardTimes (Geist Vibes)

Az McCaffrey Mechanical Prodigy

15 influence spent (max 15, available 0)
45 cards (min 45)
Cards up to The Automata Initiative
Too many copies of a limited card
Agenda ()
Asset ()
Event (15)
Hardware (10)
Operation ()
Resource (11)
Upgrade ()
Barrier ()
Code Gate ()
Icebreaker (5)
1x Unity ●●
Multi ()
Other ()
Program (4)
3x Fermenter ●●●●● ●
Sentry ()
Legality (show more)
Standard Ban List 25.08 (latest)
Standard Ban List 25.04 (active)
Rotation
Deck valid after Sixth Rotation
hide Card draw simulator
Odds: 0% – 0% – 0% more
hide Repartition by Cost
hide Derived from
None. Self-made deck here.
hide Inspiration for
None yet
Include in your page (help)

Billrye 16

Been trying for a hot minute to get the geist feeling in the current standard set and this is what I ended up with, heaps of synergies, what gets this deck going is having the early econ boost with the id perk, and getting down masterworks, on Jnet the back isnt automatic, but if you are curious what triggers it in this deck, its every singe hardware from just running with Prognostic Q-Loop just to look at the top two cards to paying for click compression of installing boomerangs. If you have Cezve installed run on a centeral with Bahia Bands draw 2 and get a heafty install discount for any of your breaker suites.

Major weeknesses is the lack of multi access into RnD I thought about adding the Wake Implant and it could be argued to have a one of, the current meta just has alot of corps ice up HQ heavily to get a mediocre payout its why I included the two Skimmings, But yeah post some feedback and remember to always be running.

0 comments

You must be logged in to post comments.