Legality (show more) |
---|
Standard Ban List 24.05 (latest) |
Standard Ban List 24.03 (active) |
Rotation |
---|
Deck valid after Fourth Rotation |
(Note: This is not actually a head judge's report. But we had a debrief meeting for EMEA earlier today and you can see the notes from that meeting on Google Docs.)
Judge! I would like to demonstrate an infinite loop.
- said during round 1 because the judges were sitting behind me and I wanted to flirt with one of them show them the sick combo. (You don't actually have to call a judge to resolve an infinite loop in Netrunner, just choose how many times it resolves.)
This was my Corp deck for the throwback event at EMEA! It went 1-1-1, but both the loss and a tie were wins for me on the next turn. Turns out having infinite credits really makes both players think. My Runner was a much simpler Smoke deck.
This is based on wowarlok's Eternal CI deck, which uses a simple and easy-to-remember six card combo to gain infinite credits. Fortunately for me, exactly one of the key cards is rotated, so it can be ported to throwback. Check the original decklist description for the full required combo: the tl;dr is that Surat City Grid lets you repeatedly rez a pair of Bloop on a server (each time derezzing the other Bloop) while Cybersand Harvester is on board, thus putting infinite credits on it. You can remember it using the simple mnemonic I just made up: "VOSCGBBCH". I hope that helps!
There are two main differences between this deck and the original. First, we cannot use Cerebral Imaging, which allows us to keep all our combo pieces in hand and gives us a bunch of draw through transactions. We instead run MirrorMorph: Endless Iteration. Like in my previous foray into MirrorMorph, we're running this for value rather than combo potential: try to use its ability most turns to get a free draw so that you can find the combo faster. Calvin B4L3Y and Subliminal Messaging can help with this too, the former providing even more draw and the latter making it simpler to fire MirrorMorph. Note that this does not help us keep our combo pieces in hand, but you can just install them over a turn or two if needed.
(Brief fun fact! This deck used to be in Thunderbolt Armaments: Peace Through Power, because the combo would also give the Bloops in question infinite strength and infinite additional subroutines if we did this combo during a run. This was changed because it was too silly too slow to set up the combo.)
The second difference is that we don't have Sandburg, which was the original payoff for infinite credits. We don't have an identical replacement, so we play Big Deal (17c is much less than infinity, I'm told) and Corporate Troubleshooter (500,000c, which was the amount I spent on it in one game, is much less than infinity as well) as our credit sinks.
The idea worked, as I combo'd out and scored at least one agenda with Big Deal in every game. Corporate Troubleshooter got a lockout in the third game after giving a Bloop 500,000 additional strength.
Okay I'm done talking about the deck so it's time to enter
EMEA was an incredible weekend, and I'm delighted I could make my mark with head judging the event. After missing judging worlds due to COVID, it felt cathartic: I finally got to help run an event on the world's stage, and did such a good job. It was my first time head judging, and I was so nervous - but people were so kind to me about how it went, destroying any uncertainty I had about whether I was doing a good job. I loved being visibly queer and visibly me on stage, and the fact that this is a community where I can do that without worrying is so important to me. So thank you all so, so much for such a lovely event.
I am gonna thank a bunch of people here who touched me in particular; this is a subset of everyone I interacted with because my memory can be questionable at times, and if I did not mention you then it's not out of ill will! (That being said, oh gosh this got really long.)
For the organisers and judges I had the incredible privilege of working with:
And finally, to my housemates over the event:
7 comments |
---|
10 Jul 2024
jan tuno
|
11 Jul 2024
Malindaschmeler
this article on stimulating gameplay really hits the spot! It's like finding the perfect blend of strategy and excitement. Speaking of which, if you're into engaging challenges, you've got to check out Pokerogue and its fantastic Pokerogue wiki for more adrenaline-pumping adventures. It's where strategy meets fun in the most addictive way possible! |
12 Jul 2024
Zoehope
You were amazing, in all ways. Well done for being a legendary netrunner judged, player, person. <3 |
29 Jul 2024
Emmanuelrippin
I believe my words here won't match what you've written about me in your decklist description, but let's keep it concise. We've absolutely crushed it, and I'm thrilled to have you on this adventure with me. Your unwavering support, your creativity in deckbuilding, and your insights into all things—including Monkey Mart—have made this journey incredible. You've been instrumental in getting me where I am today, and I couldn't be prouder to be by your side. I love you more than words can say. |
22 Nov 2024
malindaschme
In a recent debrief meeting for EMEA, we discussed key insights and outcomes, similar to how conversations unfold on Omegle—unexpected yet enlightening. The notes are available on Google Docs for those interested in the details. Engaging in such discussions can spark new ideas, just like random chats with strangers can lead to unique perspectives. |
10 Dec 2024
jovanykutch
The Head Judge's retrospective report on the competition highlighted the exceptional talent displayed by participants. It was reminiscent of engaging conversations on Omegle, where unexpected connections often lead to amazing insights. The report emphasized the importance of constructive feedback, mirroring the open dialogue found on such platforms. Overall, the event showcased remarkable skills, fostering an environment where individuals could shine and learn from one another. |
<3 I had a great time with you and I'm glad I wasn't the only one