Sageasaurus mk1

TacMage 2

A first attempt at using Sage, Dinosaurus and few other pieces.

6 comments
10 Mar 2015 Ventrikel

Do you need the Stimshop?

Don't think I've seen this deck without MemStrips, did you consider those?

What if you don't draw more than 1 Dyson Mem Chip during the whole game?

Interesting cards you've picked though. e3 Feedback Implants for example, I imagine it might save you lots of money.

10 Mar 2015 TacMage

It was just how I figured out how to play her. I had a friend suggest running Underworld Contact and Data Folding as a drip engine. I very well could get away from Stimshop.

Thanks for the feedback.

10 Mar 2015 Ventrikel

It just seems to me that it takes a lot of card slots while not giving too much. But I'm a noob, I haven't even played stimshop. Realizing that you can host several cards on the workshop, I see more use for it :D

However: Creeper won't do much without 2 and your 3 may be unevenly distributed in the deck, making Creeper a normal ice breaker - in which case you could probably find a better use for that slot and the three you keep for memory and link...

10 Mar 2015 tonybluehose

Interesting build! I just posted one that is a sageasaurus that goes in a slightly different dirrection using Switchblade and Silencer to keep my memory limit down. Also, I spent the rest of my influence on MemStrips to keep the sage strong.

I'm thinking Dinosaurus might be too slow (hehe, a slow dinosaur) for it to do what I want it to do since the memstrips will supply the boost. Feel free to check it out, will report how things work on my end.

10 Mar 2015 Father Tork

D4v1d is another option to limit how big Sageneeds to be. Both benefit from e3 Feedback Implants

10 Mar 2015 Ventrikel

Oh, D4v1d + e3 Feedback Implants is something I'll have to keep in mind... Good one!