Plain Old HB Fast Advance

Haas-Bioroid Engineering the Future

15 influence spent (max 15, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Honor and Profit
Agenda (11)
Asset (4)
Event ()
Hardware ()
Operation (14)
Resource ()
Upgrade ()
Barrier (8)
2x Hive ●●●●
Code Gate (7)
2x Pop-up Window ●●
2x Tollbooth ●●●●
Icebreaker ()
Multi ()
Other ()
Program ()
Sentry (5)
Legality (show more)
Standard Ban List 25.08 (active)
Rotation
Pre-rotation decklist
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ElderMarakus 1

Lots of 3 advancers for FA. I prefer Shipment from SanSan for fast advancing because it gets around the restriction on the extra clicks from Efficiency Committee, and using it to FA with Biotic is cheaper and can't be trashed.

Hive has done well to keep runners out long enough to score or tax R&D digs until I score. Pop-Up Window has raised a few eyebrows, but runners think twice about giving me the credits I need by running through it repeatedly. Grim is untested, but it replaced a Rototurret that never did anything.

My main problems: I get agenda flooded more than usual it seems. Also, most games all I can do is click to draw or click for credits. Clicking for credits usually keeps me in the money I need but it just feels so slow.

1 comments
27 May 2014 JBFlanz

I didn't read what was in your deck, however, I love the name of your deck. I'm glad it is not called supercoats or some bullshit like that.

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