Litterbug

falseidol 436

The Reina Deck I've been playtesting for a while. Deck aims to keep the corp poor with account siphons into tag-me anarch.

If I see a data leak early (i.e. before an account siphon) it's easy to fall into the rhythm of taking a tag with John Masanori, milling 2 cards from R&D, and then clear tags. Even better with hemorrhage (which was cut down to 1 copies to make room for plascrete for the published version of the deck, although I generally don't play with them, and decide what to take out day of (in this case a hemorrhage and a datasucker). You can either wait to see a plascrete before going tag me, or just be aggressive and hope you see a plascrete before the corp can get two scorched earths (or you see enough influence they can't be running scorched, etc.)

Deck runs pretty hot, without account siphon you can be in economic turmoil, but luckily you can charge datasucker and hemorrhage for free, which helps alleviate some of that pain. Part of the reason Vamp got cut was that money was always tight if I didn't do it right after a siphon.

Underworld contact is a new addition, it’s definitely going to need testing, and is not the most exciting card for the deck, but there will almost always be higher value trashes than underworld, and since keeping the corp trashing is a big part of the core strategy, it generally feels about as useful as an Armitage that gets trashed with most of the cash still on it (I only stop to pull all the money off them if the corp can tell I'm strapped for cash).

Common weaknesses: The deck does a really good job keeping the corp hungry for credits, but one good turn of burst from them and I have a hard time gaining my dominance back, generally requiring a double siphon to get them back into the red.

Like I said, I tend to run pretty low on credits, chaining account siphons being the preferred method of economy.

Strengths: You spread the corp VERY thin, all naked servers, especially archives, are a liability. John Masanori and Hemorrhage make trashing a naked asset or upgrade much more painless.

When the corp is down, it hurts a lot. It is very easy to string together multiple turns of "gain 1, gain 1, trash resource", and if they need to clear out datasuckers, forcing a number of wasted turns, or heavy punishment if I get to use DLR for 2+ turns in a row. For this reason, I used to play fall guy, but found that, while it was a 0 cost resource that the corp had to trash, it practically never protected cards for an extra turn, the corp opting instead to simply trash it when they were flush with cash, or biting the bullet to spend 4 and 2 clicks (effectively) to trash DLR. Good, but generally lackluster. Would love to hear ways give fall guy some more teeth in this deck, if anybody has any ideas.

Link to the sister version of the deck (http://netrunnerdb.com/en/decklist/4841/litterbug-sister-deck-), running desperado and vamp instead of account siphon and dysons, if anybody cares to comment on their preferred version, it would be much appreciated.

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