Shi Kyu Harmony v1.2

Harmony Medtech Biomedical Pioneer

12 influence spent (max 12, available 0)
18 agenda points (between 18 and 19)
44 cards (min 40)
Cards up to Honor and Profit
Agenda (6)
Asset (11)
Event ()
Hardware ()
Operation (8)
Resource ()
Upgrade (2)
Barrier (3)
Code Gate (6)
2x Chum
1x Enigma
1x Tollbooth ●●
Icebreaker ()
Multi ()
Other ()
Program ()
Sentry (8)
Legality (show more)
Standard Ban List 25.04 (active)
Rotation
Pre-rotation decklist
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Shi Kyu Harmony v1.0
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KidFist0 7

Built to take advantage of a couple of synergies. Mental Health Clinic + sweeps week. And harmony medtechs ability to field just six 3 pointers in a 44 card deck along with a full 3 copies of shi-kyu. So hopefully youre winning the game having scored 2, whereas the runner would need to steal 3 (assuming theyve taken a -1 from a shi-kyu).

Changes: added power shutdown and swapped trap suite around. I felt it needed to put a bit more pressure on the runner early-mid game without necessarily dangling an agenda out there.

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