Smashing Things v0.4 (Startup)

Slyphic 31

I want to iterate on a theme of 'smashing all the corps toys'. It's simplistic, but simple will serve til I get back up to speed with the game.


After a number of games this weekend, I'm thinking I'm building this deck more cautiously than I want to run it. The standard breakers aren't that well supported for what I want to actually be doing, which is trashing ice and threatening everything cheaply.

  • Buzzsaw, Cleaver, Mimic all get binned along with Self Modifying Code to make way for more of the cards I want to be playing that aren't as situational; more Botulus, Imp, Chisel, and their supporting cards like Devil Charm and Cookbook.
  • Stargate being the only multi-access was obnoxious, so dropping Aesop's Pawnshop and the above SMC frees up enough influence to add Docklands Pass and Conduit.
  • Liberated Account and Scrubber drop in favor of the slower but steadier trickly of Smartware Distro. This is the part I'm least sure of, and suspect I'll be tweaking next.


  • En Passant isn't working as often or as well as I'd imagined it would. Too many conditionals. Swapping in some Devil Charms for a more reliable same effect, on my own terms.
  • I'm seriously considering going above 40 cards to add in a couple Jailbreaks just to capitalize on flush HQ turns.