Anarch HQ Control

Whizzard Master Gamer

15 influence spent (max 15, available 0)
45 cards (min 45)
Cards up to Creation and Control
Too many copies of a limited card
Agenda ()
Asset ()
Event (13)
3x Diesel ●●●●● ●
Hardware (2)
Operation ()
Resource (8)
Upgrade ()
Barrier ()
Code Gate ()
Icebreaker (7)
Multi ()
Other ()
Program (15)
3x Imp
2x Sneakdoor Beta ●●●●● ●
Sentry ()
Legality (show more)
Standard Ban List 25.08 (latest)
Standard Ban List 25.04 (active)
Rotation
Pre-rotation decklist
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Nyarlathothep 3

3 comments
25 Nov 2013 x3r0h0ur

While mr li is awesome, a 1 of him is pretty BLEH. You'd be MUCH better off with a copy of pheromones, which are tudorable by Djinn, and can be spent to trash things from HQ if you have an excess after breaking the ice. 2 Sneakdoors is an interesting and costly splash, but is unexpected. I think this could work as is, but I'd definitely use pheromones.

25 Nov 2013 Nyarlathothep

Hi...thaks for your comment :) Pheromones is an interesting idea, can help trashing mechanic...I've to test the deck a lot, so the change you suggest is good for my firsts attempts, I'll let you know if it's good ;)

25 Nov 2013 x3r0h0ur

As I posted on another deck, it also plays well with vamp, if you're succeeding in hitting HQ, as the credits can be used towards vamping, even if they purged (unspent credits exist on the card and don't correlate to the virus counters). Consider sticking vamp and SOT in there for some denial by credit drain.