I Wanna Break and Enter mk3

Armand "Geist" Walker Tech Lord

15 influence spent (max 15, available 0)
45 cards (min 45)
Cards up to The Universe of Tomorrow
Agenda ()
Asset ()
Event (15)
Hardware (8)
3x Clone Chip ●●●●● ●
Operation ()
Resource (10)
Upgrade ()
Barrier ()
Code Gate ()
Icebreaker (12)
1x Gordian Blade ●●●
1x Mimic
3x Shiv
1x Snowball ●●
Multi ()
Other ()
Program ()
Sentry ()
Legality (show more)
Standard Ban List 25.08 (active)
Rotation
Pre-rotation decklist
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I Wanna Break and Enter mk2
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The Squid 68

Need some feedback on on this build so I can put it to testing Please let me know

2 comments
16 Oct 2015 Waltzard

Money: 6 drip credits, check.

Breaking suite: Only shiv for big sentries is worrying, but with so much recursion/card draw I think its fine.

Multi Access: 1 Legwork...I think you need more.

Criminal basics: Weird to see just one inside job, only 2 Same Old Thing. Hard to imagine every card in the deck is as good as more Inside Job/Same Old Things.

R&D Lock: Deck doesn't do that.

I don't see your endgame. Once you have lots of cash, and your rig set up...you just run over and over, seeing 1 card each time? Ambushes and Fast Advance feel like problems for this deck.

16 Oct 2015 Cobura

I would drop the Gordian, Mimic and Snowball entirely. If you are going to be playing 3x of every B&E breaker, just go all in imo. Maybe replace them with 3x faerie and put in Sacrificial Construct? Then you could go 2x Levy.

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