Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
Cyber Exodus |
Humanity's Shadow |
Future Proof |
Creation and Control |
Opening Moves |
Mala Tempora |
True Colors |
Fear and Loathing |
Honor and Profit |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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No Server is Sacred v1.0 | 2 | 2 | 3 |
Inspiration for |
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None yet |
Include in your page (help) |
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Changes from 1.0
-3x Easy Mark -> 3x Dirty Laundry
-1x Legwork -> 1x Running Interference
-2x Kati Jones -> 2x Hostage
-1x Mr. Li -> 1x Tri-maf Contact
Explanation: Easy Marks traded for Dirty Laundry due to increased click efficiency. This can also be used to chain into a Quest Completed. Traded out Legwork for Running Interference and Stimhack to keep in line with multi server pressure theme. Running, while expensive, also plays well with the rez based credit depletion theme.
Replaced Kati and Li extras with a Tri-Maf and two hostages to eliminate dead draws (which are killer in this deck). I am however worried both about the Tri-Maf and only having Kati for those times I am playing NBN. I may drop the Tri-Maf for another Kati and the second hostage for another copy of one of the events.
2 comments |
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3 May 2015
Jashay
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3 May 2015
Ooshkii
The burst economy is strong enough to help build out a full suite every game (usually between turn 4-7 depending on draws). The events do help, and being able to combo the identity make it easy to run even without a full suite. If you are playing the deck right, you should know every piece of ice as it is being installed, and can thus plan accordingly. I know that Garrote has a high front cost, but it is important to have that 1:1 breaker ratio on the back end to ensure consistent runs. Either way, the economy in this deck is strong enough that you should always be able to play it either the turn you draw it or the turn after. |
Your sentry breaker suite is very pricey to bring out; do you ever have issues in the early game with sudden Komainu? Or do you rely on the events (Inside Job, Forged Activation Orders, etc.) to carry you through until you can play the breakers?