Reaver in Aesop's Pawnshop

michaelis200 26

Hi, this is my first try to publish decks and here comes the Aesop's Wu.

The biggest difference from other Aesop-Reaver systems is that we have 2 Reaver in the deck, through Wu's ability and SmC, the 2 Reavers can come into use soon (usually at turn 2 or 3), then this powerful engine can provide enough cards for you. Then we have Aesop's Pawnshop-Harbinger-Spec Work system, a classic combo for Kabonesa Wu: Netspace Thrillseeker. As for icebreaker, I choose the Engolo as the main icebreaker and Gauss / Chameleon as a disposable icebreaker.

The playing strategy for the starting 3 turns is almost fixed: Turn 1, we use Wu to install SmC and then use it to install Reaver (if you don't have Reaver in hand); turn 2, another SmC and another Reaver (you can draw 1 because of the first Reaver); turn 3 and so on, use trash abilities to draw cards until you draw the Aesop's Pawnshop. Creative Commission / Sure Gamble / Spec Work / Technical Writer can be good cards to keep for the starting hands, and remember, DZMZ Optimizer is useless at the start because usually SmC is the first program installed each turn.

Then, how can I trigger the Reaver? Obviously, Aesop's Pawnshop can, it provides a stable and efficient way to trash. Actually those cards can trigger too: Spec Work, Flame-out, Simulchip, Political Operative, Technical Writer, Self-modifying Code(even trashing an installed corp's card also counts). By the way, SmC and PO can be used in the corp's turn, which means you can draw additional 2 cards.

Because of the stable starting process and fast cards drawing, many cards in this deck just have 1 copy, such as Pantograph / Beth / Cybertrooper Talut. And Aesop's Pawnshop is not the only way to trigger Reaver, so just 2 copys in deck. Less cards in the deck means more stabilities to operate. Then we have 2 Harmony AR therapy when we are decked(maybe 1 Harmony AR Therapy is enough).

For programs and hardware, we have up to 9 MU to use, which means besides 2 Reaver, Engolo, Gauss, we have 4 MU for rezeki / MKUtra / Chameleon / Pelangi. Thanks to the Cybertrooper Talut, Gauss is installed as 6 strength, and Chameleon as 5, MKUtra as 3, which means it's cheap for us in several runs (you can trash those icebreakers and then reinstall them!) Tips: You can choose the settlement sequence to avoid programs from being removed or trashed, like Chameleon-Flame out-Wu.

Optional cards:

Clot: counter against fast-advance cards like Biotic Labor / Hostile Takeover / Shipment from Tennin / Audacity or 1-turn scoring combo like MCA Austerity Policy / Red Planet Couriers, can replace MKUltra (or 2 PO) in the deck.

Diesel:simple and easy way to draw, but not necessary for this fast-card-drawing deck, take some if you like.

Misdirection(thanks to @Crowphie 's idea): counter against Hard-Hitting News / AR-Enhanced Security / NBN: Controlling the Message / Overseer Matrix, and can be sold by the shop if you don't need it.

If you have any idea about this deck, welcome to comment here!

3 comments
11 Mar 2022 crowphie

Misdirection is a staple of Shaper Shop decks for good reason - it's a 0 cost install that you can pawn off in matchups where it's not relevent, but against any sort of tag decks it can and will save your life.

11 Mar 2022 michaelis200

Yeah, Misdirection can be a good counter card against Hard-Hitting News,while this deck has 2 links and usually runs after preparations, so it's just optional to take one. By the way, because of DZMZ Optimizer, programs are cheaper and often 0 cost to install.

11 Mar 2022 77 de puerto rico

Too op!Nerf it!