My approach to the hayley beach party deck after encountering it in the wild. I'm putting it as derived from the capstone beach party deck even though it was constructed only from watching it. It ended up ~2/3rds the same anyway.
Changes:
All in on events! I've swapped the interfaces for The Maker's Eye+Legwork, went up to a third Levy AR Lab Access and added a couple of Same Old Thing. Pretty much whenever you run hq/rnd you do so using the event.
Over-adjusted chronotype! Gone up to three of these; you really, really want it early.
Switchblade out, Dagger in. Partially for the influence, partially so I can handle deeply stacked sentries and be able to use it if I only have one Cloak down. It only costs a couple of extra credits to break most things, and there are not many 6-7 strength sentries.
Card draw is all: Quality Time rather than Diesel. You want your cards now, and you have the econ to pay for them. Coupled with the extra levy, you are leaning hard on burning through the deck the first run through to get your pieces, especially since I've removed the two Self-modifying Code.
I originally had two Adjusted Chronotypes and a Corroder, but snowball is almost as good and saves the influence. I would be half tempted to drop the Utopia Shard for a Stimhack, but being able to fire the shard into Legwork to see the whole hand is not to be underestimated. Plus a deck that can potentially go from zero to eighteen credits in a single click finds less value in stimhack.
Capstone is actually good in this deck; as well as dumping your duplicates, it allows you to discard your Game Days once you no longer need them so they can fuel Power Nap.
Another option would be to drop the stealth and slot a GS Shrike M2, which would free up two mem and five card slots - perhaps for Prepaid VoicePAD and something else?