This is my latest iteration of a SYNC kill deck I have been toying with for a few months. Used in a Paris SC with some success, but it is again due for changes. IP Block is no longer useful - I didn't see any turtle on the day. Everybody is on pseudo-AI these days. It is sorely missing a Sea source as well. But I Boomed two opponents within turn 3, and that is quite cool - I would not cut the two consulting visits, they really make this work.