+1[memory unit]
You get +1 maximum hand size.
Whenever an agenda is scored or stolen, you may swap 2 installed pieces of ice.
When you install this resource, load 9[credit] onto it. When it is empty, trash it.
[click]: Take 3[credit] from this resource. Use this ability only once per turn.
Starter game only.
Starter game only.
[subroutine] Do 1 net damage.
[subroutine] Gain 1[credit].
When this agenda is scored or stolen, give the Runner 1 tag.
Limit 1 per deck.
Install only on a piece of ice. (If the host ice is uninstalled, this program is trashed.)
When you install this program and when your turn begins, place 1 virus counter on this program. Then, if there are 3 or more hosted virus counters, derez host ice.
Run any server. During that run, the rez cost of each piece of ice is increased by 3[credit].
Interface → 1[credit]: Break 1 code gate subroutine.
1[credit]: +X strength. X is equal to the number of installed icebreakers (including this one).
You can advance this asset.
When the Runner accesses this asset while it is installed, do 2 net damage plus 1 net damage for each hosted advancement counter.
The first time each turn you take the basic action to draw 1 card, instead draw 2 cards.
Draw 4 cards. If you have any [click] remaining, lose [click].
Whenever you advance a card, gain 2[credit] if it had no advancement counters.
[subroutine] The Runner loses 3[credit].
[subroutine] If the Runner has 6[credit] or less, end the run.
Resolve 1 of the following of the Corpʼs choice:
Whenever a run on HQ or R&D ends, you may gain 1[credit] for each time you accessed a card during that run. Use this ability only once per turn.