When you score Helium-3 Deposit, place up to 2 power counters on a card with at least 1 power counter on it.
[subroutine] The Corp gains 1[credit] or draws 1 card.
[subroutine] The Corp gains 1[credit] or draws 1 card.
[subroutine] The Corp gains 1[credit] or draws 1 card.
[click]: Place 1 power counter on IT Department.
Hosted power counter: Choose a rezzed piece of ice. That ice has +1 strength until the end of the turn for each power counter (including the one spent) on IT Department.
Lose [click]: Break 1 subroutine on this ice. Only the Runner can use this ability.
[subroutine] The Runner trashes 1 of their installed cards.
[subroutine] End the run.
The trash cost of each card is increased by 1 for each facedown card in Archives.
Gain 1[credit] whenever you create a server.
As an additional cost to play this operation, spend [click].
Rez 1 piece of ice for each tag the Runner has, ignoring all costs.
When the Runner encounters Troll, Trace[2]. If successful, the Runner must lose [click] or end the run.
[subroutine] Trace[2]. If successful, give the Runner 1 tag. If your trace strength is 5 or greater, give the Runner 1 tag.
As an additional cost to steal an agenda, the Runner must pay 2[credit] for each advancement token on that agenda.
Limit 1 per deck.
[subroutine] The Runner cannot make another run this turn.
Remote server only.
[trash]: Trash all cards installed in the root of or protecting this server. Trace[X], where X is equal to the number of cards trashed. If successful, do 3 net damage. Use this ability only during a run on this server.
When your turn begins, place 1 virus counter on Incubator.
[click], [trash]: Move all virus counters from Incubator to another installed virus program.
Whenever the Corp loses at least 1[credit], gain 1[credit].
Trash Ixodidae if the Corp purges virus counters.
Run R&D. If successful, instead of breaching R&D, you may search your stack for 1 program. Install it, paying 3[credit] less for each piece of ice protecting R&D, and then take 1 tag.
Draw 1 card whenever the Corp rezzes a piece of ice.
This program gets +1 strength for each unused MU.
Interface → 2[credit]: Break 1 code gate or 1 barrier subroutine.
Make a run. During this run, the Corp must pay X[credit] as an additional cost to rez the first unrezzed piece of ice approached.
Gain 1[credit] whenever you jack out.
When you install this resource, load 3 power counters onto it. When it is empty, trash it.
When your turn begins, remove 1 hosted power counter and draw 2 cards.