Shellgame kill deck

Jinteki Personal Evolution

13 influence spent (max 15, available 2)
22 agenda points (between 22 and 23)
54 cards (min 45)
Cards up to All That Remains
Barrier ()
Code Gate ()
Icebreaker ()
Multi ()
Other ()
Program ()
Sentry (5)
Legality (show more)
Standard Ban List 25.08 (latest)
Standard Ban List 25.04 (active)
Rotation
Pre-rotation decklist
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Shellgame Shipments
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No Ice, No Problem (2nd Place Sage Games)
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hutch9514 228

This is a shell game kill deck with personal evolution as the identity. Its a basic kill deck with just the added of cards to advance traps and agendas for free. Also having swordsman and Hostile Infrastructure in the deck to deal with the very popular eater+keyhole combo that a lot of decks are running. basic strategy involves making a lot of remote servers and advancing traps sometimes and agendas other times. Try to save your Mushin No Shin for Ronin's or the occasional trap. Any failed traps sitting around should be used for shell corporation to sit on or for trick of lights to advance other cards. Limited ice in the deck so use mainly on central servers except a swordsman on Hostile Infrastructure if needed. With only 18 cards in the deck that can normally be trashed, Hostile is not always useful but in a noise deck or a eater keyhole deck it is quite useful and can really slow down the runner at times.

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