Biomodernism

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Lttlefoot 1293

The runner has to play carefully around Komainu and Psychic Field, since ending the turn on 1 card or less lets you flip The Brewery to win, and each power counter on Snoop or Viktor 2.0 adds 1 to the runner's minimum safe hand size. It only takes one power counter and a Genetics Pavilion to make even a first click run lethal. So while the runner is fretting, you can put some agendas behind basic gear checking ice and score them next turn to try and get to 7 points.

1 comments
21 Aug 2015 Chuftbot

I love anything that involves Brewery, so this looks fantastic to me. Have you considered Lockdown? It's a really solid way to keep the runner in Brew range.

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