Program: Icebreaker - Killer • Install: 4 • Memory: 1 • Strength: 2 • Influence: 3

Whenever you encounter a sentry, you may pay 2[credit] to bypass it. Use this ability only once per turn and only by spending credits from stealth cards.

Interface → 1[credit]: Break up to 2 sentry subroutines.

1[credit]: +2 strength. Use this ability only by spending a credit from a stealth card.

Criminal • Kevin Tame Uprising 79
Afterimage
Ice: Barrier • Rez: 3 • Strength: 2 • Influence: 2

You can advance this ice.

While there are 3 or more hosted advancement counters, this ice gets +3 strength and the Runner cannot break more than 1 of its printed subroutines during each encounter.

[subroutine] Gain 1[credit]. Place 1 advancement counter on an installed card.

[subroutine] End the run.

Thou slept not in thy house on earth.
Thou openest thy place in heaven.
Weyland Consortium • Owen Sinodov Uprising 123
Akhet

Aniccam

Hardware: Console • Install: 3 • Influence: 3

+1[memory unit]

The first time each turn an event is trashed (from any location), draw 1 card.

Limit 1 console per player.

Objects are but modulations in a continuous cycle of energy—illusory and impermanent echoes of the Self.
Shaper • Olie Boldador Uprising 84
Aniccam
Operation: Lockdown - Gray Ops • Cost: 0 • Trash: 4 • Influence: 3

Play only if there is no active lockdown. This operation is not trashed until your next turn begins.

Whenever the Runner makes a successful run on a server protected by ice, do 2 meat damage.

“If it moves, shoot it. Then shoot it again.”
—Chief Slee
Weyland Consortium • Krembler Uprising 126
Argus Crackdown
Asset: Bioroid • Rez: 3 • Trash: 4 • Influence: 3

[click], [trash]: Gain [click][click].

The Coordinator is always calm, always smiling, and always tolerant. A worker who knows his skills, knows his role, and knows his place. No master need look into his plastic eyes and fear the flames of revolution, or quake at a forgotten class reaching for self-expression.
…but who ordered him to wear that hat?
Haas-Bioroid • Olie Boldador Uprising 98
Bass CH1R180G4
Agenda: Expansion • 5/3

As an additional cost to steal this agenda, the Runner must pay 5[credit].

When you score this agenda, gain 5[credit].

Mars’ tiny population made rich multiplayer experiences a big challenge. We cracked it by live-beaming the gestalt of our Earth playerbase second-by-second. Bellona weaves these “lag-ghosts” into compelling interactables—more responsive than the real thing!
NBN • N. Hopkins & Iain Fairclough Uprising 114
Bellona

Boomerang

Hardware • Install: 2 • Influence: 2

When you install this hardware, choose 1 installed piece of ice. Use this hardware only during encounters with that ice.

[trash]: Break up to 2 subroutines. When this run ends, if it was successful, you may shuffle 1 copy of Boomerang from your heap into your stack.

Return to sender.
Criminal • Elizaveta Sokolova Uprising 75
Boomerang
Event: Run • Cost: 3 • Influence: 3

Run a server protected by ice. When that run ends, gain 6[credit] plus 1[credit] for each piece of ice you passed during that run.

“Hold my wine. I’m going in.”
—Red Comyn
Criminal • Kevin Tame Uprising 74
Bravado
Hardware • Install: 3 • Influence: 1

The first time each turn 1 or more cards are trashed from your grip or stack, you may add 1 of those cards to the bottom of your stack.

Remove this hardware from the game: Add 1 card from your heap to the top of your stack.

“Future me needs those 60 petabytes of cat vids.”
—Princess Space Kitten
Neutral • Elizaveta Sokolova Uprising 93
Buffer Drive
Upgrade: Region • Rez: 3 • Trash: 3 • Influence: 3

When your turn begins, place 1 advancement counter on a piece of ice protecting this server.

Whenever the Runner approaches this server, end the run unless they pay 2[credit] for each advanced piece of ice protecting this server.

Limit 1 region per server.

The Apu spirits of the great mountains bridge this world and the realm above.
Weyland Consortium • Kira L. Nguyen Uprising 127
Cayambe Grid
Asset: Ambush • Rez: 0 • Trash: 0 • Influence: 2

You can advance this asset.

When the Runner accesses this asset while it is installed, you may pay 3[credit] to do X core damage. X is equal to the number of hosted advancement counters.

You are being made sane.
-u are bei-g mad- sa-e
Y-u ar- be-n-d-
-u -r-?
Haas-Bioroid • Krembler Uprising 99
Cerebral Overwriter
Ice: Sentry - Destroyer • Rez: 6 • Strength: 4 • Influence: 2

You can advance this ice. It gets +1 strength for each hosted advancement counter.

[subroutine] Give the Runner 1 tag. If there are 3 or more hosted advancement counters, instead give the Runner 2 tags.

[subroutine] Trash 1 installed program. If there are 3 or more hosted advancement counters, instead trash 1 installed program and 1 installed resource.

Weyland Consortium • Krembler Uprising 124
Colossus
Program: Virus • Install: 3 • Memory: 1 • Influence: 4

When you install this program, place 2 virus counters on it.

Whenever you make a successful run on a central server, you may remove 1 hosted virus counter to swap 1 piece of ice protecting that server with another installed piece of ice. Use this ability only once per turn.

Shaper • Krembler & Zoe Cohen Uprising 86
Cordyceps
Agenda: Security • 4/2

The first time each turn you purge virus counters, gain 4[credit].

When you score this agenda, you may purge virus counters.

“All Dragon-rated threats should only be stored in a single clean-start air-gapped server, in a shielded room, under at least 200 metres of bedrock[…]”
—Section 5.18.4, Cyberdex Employee Handbook
Neutral • Krembler Uprising 128
Cyberdex Sandbox
Resource: Connection - Virtual • Install: 2 • Influence: 2

+1[link]

Whenever you install a non-AI icebreaker, that icebreaker gets +2 strength for the remainder of the turn.

He’s nice enough, but not when there are 5,187 of him.
Shaper • Owen Sinodov Uprising 91
Cybertrooper Talut
Resource • Install: 3 • Influence: 0

When you install this resource, load 8[credit] onto it. When it is empty, trash it.

When your turn begins, take 2[credit] from this resource.

To strike another blow to the corporatocracy tomorrow night, don’t forget to like and subscribe!
Neutral • Olie Boldador Uprising 94
Daily Casts
Hardware: Chip • Install: 1 • Influence: 2

Whenever you encounter a piece of ice, you may remove this hardware from the game. If you do, that ice gets −6 strength for the remainder of this run.

A simple little box, brimming with temptation.
Anarch • Elizaveta Sokolova Uprising 68
Devil Charm
Operation • Cost: 1 • Influence: 1

Play only if the Runner did not make a successful run on HQ during their last turn.

Search R&D for 1 agenda and reveal it. (Shuffle R&D after searching it.) Add that agenda to HQ. You may install 1 card from HQ in the root of a remote server.

You cannot score agendas for the remainder of the turn.

NBN • Krembler Uprising 117
Digital Rights Management
Ice: Sentry • Rez: 3 • Strength: 3 • Influence: 2

[subroutine] You may add 1 card from Archives to HQ.

[subroutine] You may install 1 card from Archives or HQ, ignoring all costs.

Each generation of design assistants makes a sysop’s job easier. They need only speak and it will be so.
Haas-Bioroid • Krembler Uprising 101
Drafter

DreamNet

Resource: Virtual • Install: 3 • Influence: 0

The first time each turn you make a successful run, draw 1 card. If your identity is digital or you have at least 2[link], also gain 1[credit].

Did I dream that dance through virtual space, or does that program now dream of flesh?
Neutral • Janet Bruesselbach Uprising 95
DreamNet