This operation is not trashed until another current is played or an agenda is stolen.
The first time each turn the Runner installs a card, they trash 1 card from the grip.
As an additional cost to play this operation, spend [click].
Play only if the Runner stole an agenda during their last turn.
Trash 1 installed card.
As an additional cost to play this operation, spend [click].
Trace[2]. If successful, reveal the grip. Trash up to X resources and/or events revealed this way, where X is equal to the amount by which your trace strength exceeded the Runner's link strength. If unsuccessful, take 1 bad publicity.
As an additional cost to play this operation, remove X tags.
Install 1 agenda from the Runner’s score area with a printed agenda point value equal to X. If the Runner is still tagged, place 1 advancement counter on that agenda.
As an additional cost to play this operation, spend [click].
Trash any number of your rezzed cards and gain 3[credit] for each card trashed.
Play only if the Runner is tagged.
The Runner loses 3[credit] for each tag they have, then you gain 1[credit] for each credit lost this way.
Resolve 1 of the following:
Play only if the Runner made a run during their last turn.
Do 1 net damage.
Do X net damage, where X is equal to the sum of the printed agenda points on agendas you scored this turn.
Play only if the Runner has fewer than 6[credit].
As an additional cost to play this operation, remove 1 tag.
Trash 1 installed card.
Play only if the Runner stole or trashed a Corp card during their last turn.
After you resolve this operation, your action phase ends.
Give the Runner 2 tags.
Threat 3 → You may pay 5[credit] to give the Runner 2 tags. (This ability is active if any player has 3 or more agenda points.)
Play only if the Runner made a run during their last turn.
Trash any number of cards from the top of R&D. The Runner trashes an installed program or piece of hardware with an install cost equal to or less than the number of cards you trashed this way.
Play only if the Runner made a successful run during their last turn.
Give the Runner 1 tag unless they pay 8[credit].
Play only if the Runner is tagged.
Trash 1 installed program or piece of hardware.
Play only if the Runner trashed a Corp card during their last turn.
The Runner may suffer 1 core damage. If they do not, they get -3 allotted [click] for their next turn.
Remove this operation from the game.
This operation costs 0 influence if you have 6 or more non-alliance [nbn] cards in your deck.
Choose a card name. The Runner reveals the grip and trashes all cards with the chosen name revealed this way.
Play only if the Runner made a successful run during their last turn.
Trace[7]. If successful, remove 1 installed chip or virtual card from the game.
Play only if the Runner is tagged.
Add 2 installed Runner cards to the grip.
Play only if the Runner has at least 2 tags.
Place a total of 4 advancement counters on installed cards you can advance.
Trace[3]. If successful, trash 1 connection. The Runner can take 1 tag to prevent this.