Operation: Current - Gray Ops • Cost: 2 • Influence: 3

This operation is not trashed until another current is played or an agenda is stolen.

The first time each turn the Runner installs a card, they trash 1 card from the grip.

Weyland Consortium • Tey Bartolome Order and Chaos 20
Housekeeping
Operation: Double - Gray Ops • Cost: 2 • Influence: 2

As an additional cost to play this operation, spend [click].

Play only if the Runner stole an agenda during their last turn.

Trash 1 installed card.

Weyland Consortium • Michał Miłkowski Terminal Directive Cards 51
Hunter Seeker
Operation: Double - Gray Ops • Cost: 2 • Influence: 3

As an additional cost to play this operation, spend [click].

Trace[2]. If successful, reveal the grip. Trash up to X resources and/or events revealed this way, where X is equal to the amount by which your trace strength exceeded the Runner's link strength. If unsuccessful, take 1 bad publicity.

NBN • Del Borovic Opening Moves 16
Invasion of Privacy
Operation: Gray Ops • Cost: X • Trash: 5 • Influence: 5

As an additional cost to play this operation, remove X tags.

Install 1 agenda from the Runner’s score area with a printed agenda point value equal to X. If the Runner is still tagged, place 1 advancement counter on that agenda.

“I believe you have something of ours.”
NBN • Rafael Monk Elevation 66
IP Enforcement
Operation: Double - Gray Ops - Transaction • Cost: 1 • Influence: 1

As an additional cost to play this operation, spend [click].

Trash any number of your rezzed cards and gain 3[credit] for each card trashed.

What's a little insurance fraud between friends?
Weyland Consortium • Pavel Kolomeyets Blood Money 37
Liquidation
Operation: Gray Ops • Cost: 0 • Influence: 3

Play only if the Runner is tagged.

The Runner loses 3[credit] for each tag they have, then you gain 1[credit] for each credit lost this way.

"Once we have enough data, we can make the Invisible Hand more like an Invisible Fist."
NBN • Caravan Studio Kampala Ascendent 117
Market Forces
Operation: Gray Ops • Cost: 2 • Influence: 2

Resolve 1 of the following:

  • Gain 4[credit] and draw 2 cards. Add 1 card from HQ to the top of R&D.
  • Do X net damage. X is equal to the number of tags the Runner has, up to 3.

"When you stretch a mind it expands, sometimes until it snaps."
—Adrian Seis
Jinteki • Ferenc Patkós The Automata Initiative 45
Mindscaping
Operation: Gray Ops • Cost: 2 • Influence: 2

Play only if the Runner made a run during their last turn.

Do 1 net damage.

The trick isn't hitting the person you were aiming at. It's hitting only the person you were aiming at.
Jinteki • Matt Zeilinger System Core 2019 101
Neural EMP
Operation: Gray Ops • Cost: 3 • Influence: 3

Do X net damage, where X is equal to the sum of the printed agenda points on agendas you scored this turn.

Macroscale developments within the Net decouple the prior informational states–surplus entropy is then gifted where it will do the most good.
Jinteki • BalanceSheet System Gateway 49
Neurospike
Operation: Gray Ops • Cost: 0 • Influence: 1

Play only if the Runner has fewer than 6[credit].

As an additional cost to play this operation, remove 1 tag.

Trash 1 installed card.

Observing is fun, but it's just the appetizer.
NBN • Antonio De Luca Escalation 56
Observe and Destroy
Operation: Terminal - Gray Ops • Cost: 2 • Influence: 2

Play only if the Runner stole or trashed a Corp card during their last turn.

After you resolve this operation, your action phase ends.

Give the Runner 2 tags.

Threat 3 → You may pay 5[credit] to give the Runner 2 tags. (This ability is active if any player has 3 or more agenda points.)

NBN • Ferenc Patkós The Automata Initiative 55
Oppo Research
Operation: Gray Ops • Cost: 1 • Influence: 2

Play only if the Runner made a run during their last turn.

Trash any number of cards from the top of R&D. The Runner trashes an installed program or piece of hardware with an install cost equal to or less than the number of cards you trashed this way.

Weyland Consortium • Gong Studios Mala Tempora 58
Power Shutdown
Operation: Gray Ops • Cost: 4 • Influence: 2

Play only if the Runner made a successful run during their last turn.

Give the Runner 1 tag unless they pay 8[credit].

“A runner uses significant resources scrubbing their traces. Every cycle, itʼs harder to pin them down. But the game changes. In Heinlein, no one can last a day without brushing our AR-network.”
–Cassie LaRosa, Lunar NetDefense Sysop
NBN • Bruno Balixa System Gateway 57
Public Trail
Operation: Gray Ops • Cost: 1 • Influence: 1

Play only if the Runner is tagged.

Trash 1 installed program or piece of hardware.

Did you really think youʼd get away with it?
Weyland Consortium • David Lei System Gateway 65
Retribution
Operation: Reprisal - Gray Ops • Cost: 2 • Influence: 4

Play only if the Runner trashed a Corp card during their last turn.

The Runner may suffer 1 core damage. If they do not, they get -3 allotted [click] for their next turn.

Remove this operation from the game.

Haas-Bioroid • Adam Schumpert Kampala Ascendent 113
Riot Suppression
Operation: Alliance - Gray Ops • Cost: 2 • Influence: 4

This operation costs 0 influence if you have 6 or more non-alliance [nbn] cards in your deck.

Choose a card name. The Runner reveals the grip and trashes all cards with the chosen name revealed this way.

NBN • Samuel Leung Salsette Island 71
Salem's Hospitality
Operation: Gray Ops • Cost: 1 • Influence: 2

Play only if the Runner made a successful run during their last turn.

Trace[7]. If successful, remove 1 installed chip or virtual card from the game.

The Net is the consensual hallucination of the world’s electronic architecture. Our electronic architecture. Don’t get mad when the Runners succeed—change the rules.
Haas-Bioroid • Zoe Cohen Uprising 104
Scapenet
Operation: Gray Ops • Cost: 0 • Influence: 3

Play only if the Runner is tagged.

Add 2 installed Runner cards to the grip.

Our patented ClearMind™ technology pacifies the trials and tribulations of everyday life.
NBN • Limetown Studios Sovereign Sight 16
Self-Growth Program
Operation: Gray Ops • Cost: 1 • Influence: 3

Play only if the Runner has at least 2 tags.

Place a total of 4 advancement counters on installed cards you can advance.

"Donʼt look at the crates."
NBN • Ferenc Patkós Parhelion 119
Shipment from Vladisibirsk
Operation: Gray Ops • Cost: 0 • Influence: 0

Trace[3]. If successful, trash 1 connection. The Runner can take 1 tag to prevent this.

The last thing he saw was the tattoo of a strange beast on his captor's neck. It had a goat's head, the body of a lion, and the tail of a serpent. Then the bag was yanked over his head, and there was only darkness.
Neutral • Adam Schumpert All That Remains 90
Snatch and Grab