Giordano Memorial Field

♦ Giordano Memorial Field 3[credit]

Upgrade: Facility
Trash: 3
Influence: 2

Whenever the Runner makes a successful run on this server, end the run unless they pay 2[credit] for each agenda in their score area.

The world changed. Concession prices did not.
Illustrated by Emilio Rodríguez
Decklists with this card

Reign and Reverie (rar)

#33 • English
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  • Updated 2022-07-08

    ANCUR UFAQ 24 [Michael Boggs]

    If Giordano Memorial Field ends the run, is the run considered successful or unsuccessful?

    After a run has been declared successful, it cannot be made unsuccessful.

    Audited by NISEI Rules (2022.07).

Reviews

An interesting and rather unique defensive upgrade.

For an average "scoring" deck, an agenda suite usually consists of 8 or 9 agendas that are supposed to be scored out in some pattern of 2/2/3, i.e. scoring out two 4/2 or 3/2 agendas as well as a single 5/3. This agenda suite is great for easily scoring to 7, (as opposed to having to score to 9 with all 5/3s), while still keeping your agenda density low to avoid losing to multiaccess (as opposed to a deck running lots of 1 or 2 pointers). It gives you opportunities to fast advance a 3/2 to quickly close games out and the ability to play a few defensive 5/3s, or you can slot tempo 4/2s like Offworld Office to keep pace with the runner. All in all this agenda suite is probably one of the best, most consistent and most versatile in the game, but if you are running this agenda suite, you should not be running Giordano, because at best it is a worse Manegarm Skunkworks and at worst, it won't tax the runner a single credit.

For this card to be worth it, you need a lot of agendas in the runner's score area, and for that to be true, you also need to be running a lot of "small" agendas that you don't mind them stealing, because if the runner has a few 2 or 3 point agendas in their score area, then they've probably already won...

However, since running small agendas comes with its own inherent drawbacks regarding agenda density, this kind of card is best used in a Corp deck that's already ready and willing to include lots of small agendas for other reasons. The two most obvious examples are Sportsmetal: Go Big or Go Home and Thule Subsea: Safety Below but it could also be theoretically imported into Jinteki: Personal Evolution or other similar IDs.

Essentially, these IDs get some additional bonus whenever an agenda is stolen, which offsets the inherent downsides of running lots of small agendas. A Sportsmetal deck is probably happy running three copies of Hyperloop Extension, Megaprix Qualifier and/or Élivágar Bifurcation because if a couple of these cards get stolen, so what? You still get some money or card draw and as long as they don't win before you do, you don't really care how many agendas they steal.

Giordano gives you a "late" game defensive upgrade that could potentially cost the runner as much as 6-10 credits in an average Sportsmetal game by the time you're going for the final agenda push, which can be just enough to keep them out of a scoring remote they thought they could get into if you're keeping the tempo of the game fast enough and they're forced to play low to the ground.

A couple of notable details

  • It's unique, so you can't protect multiple servers with these, but that's true of a lot of defensive upgrades so it's not like it's an uncommon restriction

  • It's a facility, a lot of people I talk to seem to assume it's a region since it kind of sounds like it should be one, but it's not, so feel free to stack this with Regions and all sorts of other defensive upgrades

  • It's ability triggers when the run is successful, this is rare, most similar effects trigger on the approach step, not the success step. Both can theoretically keep the runner from accessing any cards in the root of the server, but this wording is notable for the fact that it's a nonbo with other defensive upgrades like Manegarm Skunkworks or Anoetic Void since you can't force them to pay the Giordano tax then end the run with Anoetic. Plus, on-success effects like Dirty Laundry or Deep Dive will still technically fire too...

  • This ability counts non-agenda "agendas" so cards like Nightmare Archive, Hangeki or Meridian all count as "agendas" for the purpose of Giordano calculations. As would cards like News Team, Shi.Kyū or Fan Site were they still in standard. It's for this reason that "Core Sports" decks have evolved as a way to force the runner to add Nightmare Archives to their score area, simultaneously making it harder for the runner to win despite stealing a large number of agendas and super charging effects like Giordano and Fast Break

  • It dies to Pinhole Threading and Light the Fire!, this isn't something new nor unique to Giordano, but it's still worth noting that if you are relying on making an impenetrable remote server using Giordano plus a bunch of negative points to make the runner spend 20 credits or something, they can still just Pinhole it like any other defensive upgrade

I don't know enough about sports to tell you what kind of field that is or what kind of sport it is, but someone once said it looks kind of like a Dorito and now I can't stop seeing a Dorito chip whenever I look at it. The quote is a paraphrasing of the old Netrunner quote: "The world changed. Crime did not." for those wondering about that reference.

TLDR: A niche defensive upgrade for Corp decks looking to include a large number of small agendas and/or lots of sources of negative agendas.

(Rebellion Without Rehearsal era)