Legality (show more) |
---|
Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
---|
Deck valid after Third Rotation |
I see this deck operating in 3 stages:
Early Game: The deck uses the high pressure run events Diversion of Funds and The Maker's Eye alongside Boomerang to pressure the corp. Early TME runs are extremely valuable for clearing Scarcity of Resources and getting an early bounce.
Mid Game: The deck usually spends turns 3-7 building resources after getting ahead on tempo. There's nothing special here, just the usual economy options of Sure Gamble, Daily Casts, Earthrise Hotel, The Class Act, and PAD Tap. Then the deck uses the solid criminal breaker suite, along with Inside Job and Stimhack to contest mid game scoring attempts.
End Game: The deck uses The Turning Wheel, Kati Jones, Maw, and Gang Sign to finish out long matches. Together with strong breakers, this combination provides a lot of pressure to corps looking to glacier and hold agendas in hand.
Overall I've had a fair bit of success with this deck in random JNet matches and IRL games. If the next MWL hits the 419 deck, I think this could be a real competitor.
0 comments |
---|