Superevilmodernism v2.0

deepomega 3

Rig-destruction denial is the name of the game. Early game, try and get an Oaktown Renovation or a Project Atlas scored behind hard ice as fast as possible. You can rez Hadrian's Wall on turn one, so don't be afraid to do that. Mid game is actually weakest for this deck - your goal is to squeeze open a scoring window wide enough to get a Chronos Project out, both to deny any Shaper bullshit recursion, and as Archer food. Ideally you'll end up with a single scoring server and maybe 1 defended economy server, if you need it. You might not!

GRNDL's now a soft counter to Valencia decks - you still only start with 1 Bad Pub, so a single Elizabeth Mills is enough to turn off Blackmail nonsense, and she has the advantage of being able to blow up locations, a lot of which the runner really doesn't want blown up.

Jackson Howard is no longer necessary just because he's good, but he also synergizes nicely with big Power Shutdown plays and lets you dig back economy or operation cards. Snipe the things the runner doesn't want you to snipe.

Ice-wise, we have lots of taxing stuff that puts the runner in awkward positions. A lot of people faceplant the Swordsman at least once, and you use Corporate Troubleshooter to boost any really irritating ice hard enough for them to splat on it.

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