Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Greetings fellow Humanity First activists! It's time to get a job in Chrome City and use that cyberware to smash bioroids with their own technology! The capitalists corporations will sell us the rope with which we shall hang them, indeed!
The core of this deck is, obviously, Stephen Wooley and spag's excellent L4J Whizzard deck. In adjusting the deck to handle Edward Kim, my focus was on speeding the deck up so he can get as many central accesses as possible, which is why we'll be throwing a lot of cards away. Our basic game plan is to take advantage of the corp's early weakness before compressing the mid-game as much as possible.
Economy
The star economy card for this deck is, of course, Kati Jones. With Anarch's ability to run on almost no credits, Ms. Jones will handle almost all your economy needs in a game. Most of the other economy cards are there to help install (or re-install) your rig and take advantage of any porous tracing ice on the table.
Career Fair is another huge card that takes off a lot of the pressure runners usually feel to keep a big chunk of cash on hand. Ice Carver, Daily Casts, Earthrise Hotel, and Liberated Account are all fantastic targets for this card.
And now the big question, why no Sure Gamble? The answer is that I don't think burst economy is that useful for Anarchs. To put it succinctly, burst economy for runners has one important function: getting you into a server the corp did not think you could get into because they did not think you had enough money. If you want an event for that, Stimhack is better, since it relieves you of the responsibility of keeping 5 credits on hand. This is all my personal view, of course, and a lot of it comes down to preference.
Draw
And wow, do we have a lot of it. Between Earthrise Hotel, Vigil, Inject, and Street Peddler, you should draw through about 40 cards by the end of a typical game. This means we can go a bit lighter on late-game cards like Medium without risk of never seeing them.
Street Peddler is the star, though. Making 3 cards available and saving the click and a credit on installing one of them makes this card fantastically efficient.
Accessing
We're using the familiar by now Anarch suite: fixed-strength breakers with Net-Ready and D4v1d backup. My main addition here has been to add Ice Carver to the mix. Despite its slight anti-synergy with D4vid and strength 5 ice, it's worth it to pull that beefy ice like Tollbooth down into fixed-strength range, as well as allowing us to Clone Chip a Parasite onto cards like Komainu.
The pattern here is pretty straightforward: run as cheaply as possible so that the money from Kati lasts longer so that her delivery money is more efficient.
There's no Atman here because I almost never have 7 credits on hand, so I'd rather have a Legwork and a third Career Fair.
Weaknesses
I like Edward Kim, but the meta sure does hate him right now. HB Assets and RP Glacier both have a pretty tough time feeling Kim's hate. Thousand Cuts Jinteki can also be pretty tough when you're throwing so many cards away already. The only advice I can give you, my fellow bioroid haters is to break these corps before they get going. Since so much of your draw will be click-less, you'll have a lot of time to test servers and force them to defend their economy assets. With a bit of luck, it's possible to get set up and bleed the corp dry over R&D.
1 comments |
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12 Jul 2015
vor_lord
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It scares me to run these breakers without Datasucker. I should try it though -- with NRE and Ice Carver maybe it'll work. An Archer on R&D would make you very sad.